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  • |mode={{Literal|Edit}} and {{Literal|Object}} modes |menu={{Literal|Object}} → {{Literal|Duplicate}}
    6キロバイト (901 語) - 2018年6月29日 (金) 04:40
  • …exactly what they sound like: they contain some text. They share the same object type as curves and surfaces, as modern fonts (OpenType, TrueType, etc.) are …pe of your text, you can convert it (with {{Shortcut|alt|C}}, in {{Literal|Object}} mode), either to a curve, or directly to a mesh, allowing you to use all
    19キロバイト (2,951 語) - 2018年6月29日 (金) 04:48
  • …d maintain huge amounts of data and gives a smooth ''organic'' look to the object. …nly tell how crooked they are in the "edit cage off" version. When you are modelling, you will more often want to see your mesh deformities in their full ugline
    15キロバイト (2,314 語) - 2018年6月29日 (金) 03:44
  • …e better to create a volume object surrounding the scene. The size of this object will determine how much light is scattered or absorbed.
    6キロバイト (1,016 語) - 2018年6月29日 (金) 04:46
  • …e better to create a volume object surrounding the scene. The size of this object will determine how much light is scattered or absorbed.
    4キロバイト (705 語) - 2018年6月29日 (金) 04:46
  • …by the [http://www.yafaray.org/about Yafray team.]. It works with many 3D modelling applications (with Wings and Aztec serving as examples), but the focus of t …he color of the background. The only variable to directly affect the final object coloration in Blender Internal is the color of Ambient light, and then each
    13キロバイト (2,088 語) - 2018年6月29日 (金) 04:45
  • …[http://http://www.yafaray.org/about Yafray team.]. It works with many 3D modelling applications (with Wings and Aztec serving as examples), but the focus on t …he color of the background. The only variable to directly affect the final object coloration in Blender Internal is the color of Ambient light, and then each
    13キロバイト (2,087 語) - 2018年6月29日 (金) 04:48
  • …e will use these tools to turn a rough sketch of a logo into a finished 3D object. ''The sketched logo'' shows the design of the logo we will be building. …w curve by pressing {{shortcut|shift|a}} and then navigating to {{Menu|Add Object Menu|Add Curve|Bezier}}. A curved segment will appear. We will move and add
    6キロバイト (966 語) - 2018年6月29日 (金) 05:56
  • …'ll be using the Mirror Modifier, adding a reference photo and using other modelling techniques. So let's get started. …in the Properties panel and select Mirror. Check the Z-axis to mirror the object in the Z-axis and uncheck the other axes (Y-axis and X-axis). If you are no
    6キロバイト (1,047 語) - 2018年6月29日 (金) 05:52
  • …ndtuts.com/2010/09/how-to-edit-objects-modelling.html How to Edit Objects (Modelling)] * [http://blendtuts.com/2010/10/modelling-objects.html Modelling Objects]
    41キロバイト (4,073 語) - 2018年6月29日 (金) 04:47
  • …to add one. Snap your cursor to the center (0,0,0) of the screen by {{Menu|Object|Snap|Cursor to Center}} or using the {{Shortcut|shift|s}} shortcut. …. A cube will appear displayed in orange to indicate that it is the active Object. Press {{Shortcut|tab}} to enter {{literal|Edit Mode}}.
    36キロバイト (5,894 語) - 2018年6月29日 (金) 03:45
  • * '''Control Cage''' means mesh used in subsurf modelling to control the shape of the mesh. …create more geometry into the mesh. It is a very commonly used tool. Whole modelling techniques are based on extruding.
    7キロバイト (1,102 語) - 2018年6月29日 (金) 02:50
  • |mode={{Literal|Edit}} and {{Literal|Object}} modes |menu={{Literal|Object}} → {{Literal|Duplicate}}
    8キロバイト (265 語) - 2018年6月29日 (金) 05:49
  • …切り替えてみると、{{Literal|フォント}}パネル({{Literal|Object Data}})は変化しないことがわかります。これはフォント
    26キロバイト (792 語) - 2018年6月29日 (金) 05:55
  • …of a new implementation of the Boolean operations of Blender. Blender is a modelling and animation 3D software with GNU General Public License (GPL). Boolean op for modelling. Previous implementations of Blender Boolean operations have some drawbacks
    20キロバイト (3,288 語) - 2018年6月29日 (金) 02:47
  • …, and Techniques. Task tuts are like "Mesh Modeling a Fork", "Animating an Object across frames" and "Vertex Painting". These the newbies would flock to. App …s mixed ones. Note that some of the tutorials are quite specific. Specific Object Modeling would fit the second page.
    8キロバイト (1,247 語) - 2018年6月29日 (金) 02:46
  • …Simple demonstration of applying two textures (color and bump maps) to an object. Removed: 03.25.08 by nousndthem ( site was closed ) == Modelling of Specific Objects ==
    5キロバイト (759 語) - 2018年6月29日 (金) 02:46
  • …ng the views, 2. Adding 3D objects with the Add Objects menu, 3. Modifying object shapes, 4. Cameras, 5. Lighting, 6. Rendering, etc. I'm a newbie to Blender (but not to 3D modelling), and as such I browse the manual. May I suggest a few improvements (sorry,
    7キロバイト (1,154 語) - 2018年6月29日 (金) 03:43
  • …teraction/Align_tools|Align Tools|tip=Align selected objects to the active object}} …em|50|Extensions:2.6/Py/Scripts/3D_interaction/Edit_Object_Parameters|Edit Object Parameters|tip=Recreate objects with different parameters}}
    48キロバイト (6,445 語) - 2018年6月29日 (金) 03:45
  • |tooltip= Adds modelling, rendering & rigging capabitlities.. - Object to Mesh, is a deep freeze mesh.
    4キロバイト (716 語) - 2018年6月29日 (金) 05:47

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