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  • ::[[Doc:2.6/Manual/Modeling/Meshes/Editing/Basics|Transform and Deform]] :[[Doc:2.6/Manual/Modeling/Curves/Editing/Advanced|Curve Deform]]
    35キロバイト (4,438 語) - 2018年6月29日 (金) 04:44
  • …improve a bug/bad behaviour on viewport performance when you have subsurf modifier active on viewport. =====MODIFIER TOOLS=====
    6キロバイト (929 語) - 2018年6月29日 (金) 05:50
  • …improve a bug/bad behaviour on viewport performance when you have subsurf modifier active on viewport. =====MODIFIER TOOLS=====
    6キロバイト (929 語) - 2018年6月29日 (金) 05:50
  • …nd rotation. Is rotation special? The reason I ask is that this is not a simple fix …ld prefer is how it's done in Zbrush or Sculptris - it feels more like you deform rubber or clay. I would suggest you to try it yourself. For me its easier,
    48キロバイト (8,130 語) - 2018年6月29日 (金) 04:37
  • I have added an operator to generate levels of detail using the decimate modifier, as well as continued to make minor touch ups to the level of detail UI. I …some changes to it before distributing it (add credits etc). The scene is simple, but should be enough to demonstrate the level of detail system in action.
    27キロバイト (4,580 語) - 2018年6月29日 (金) 05:57
  • === Modifier list getting crowded - WIP === …ted to be added in the next official release (multires, shrinkwrap, simple deform).
    7キロバイト (1,163 語) - 2018年6月29日 (金) 03:36
  • …anual/Modifiers/The Stack|Modifier Stack]] and you can {{Literal|Apply}} a modifier if you wish to make its changes permanent. …ur types of modifiers: {{Literal|Modify}}, {{Literal|Generate}}, {{Literal|Deform}} and {{Literal|Simulate}}.
    7キロバイト (1,078 語) - 2018年6月29日 (金) 05:51
  • |rowspan=2|[[Doc:2.6/Manual/Modifier/Modify/Vertex_Weight|WeightVGroup]] === Deform ===
    90キロバイト (9,925 語) - 2018年6月29日 (金) 05:47
  • * Fix {{BugReport|40344}}: Levels of Detail not smooth with Armature Modifier [{{GitCommit|f469185f2540378cf0cec9af11e94015f83ecbe1}}] * Non-deform bones (haven't looked into this yet)
    15キロバイト (2,371 語) - 2018年6月29日 (金) 06:08
  • **Investigated {{BugReport|42944}} Add shortcut to a modifier random crash. …xed" {{BugReport|42557}} Crash on delete or separate vertices with subsurf modifier + vertex parenting ({{GitCommit|b49df09d89ad}}).
    93キロバイト (13,300 語) - 2018年6月29日 (金) 06:06
  • …t on armatures being useful not only for animation, but also to statically deform (pose) objects… Intro, presentation of this tool/method (simple creation of whole bone chains).
    8キロバイト (1,060 語) - 2018年6月29日 (金) 03:47
  • animation, but also to statically deform (pose) objects… Intro, presentation of this tool/method (simple creation of whole bone
    8キロバイト (1,079 語) - 2018年6月29日 (金) 03:47
  • ** Fix crash happening in cycles fcurve modifier (a regression since threaded object update) ** Fix {{BugReport|38116}} Crash when using solidify modifier on multi-user mesh
    61キロバイト (8,729 語) - 2018年6月29日 (金) 06:06
  • |[[Doc:2.6/Manual/Modifier/Modify/Vertex_Weight|WeightVGroup]] |{{section|Deform
    43キロバイト (4,945 語) - 2018年6月29日 (金) 05:48
  • …e given slider previews the corresponding shape key. MMB<ref>Or some other modifier key [[Image:dev-gsoc-shapes-users-view.png|300px|alt=|What does the user (and the modifier stack) see when using Blend Mode?[fig:reattach]]]
    24キロバイト (4,022 語) - 2018年6月29日 (金) 06:07
  • =Fracture Modifier Proposal= This should all ensure neighbors deform in a matching way. (need neighborhood info from voro++ or calculate by sear
    13キロバイト (2,038 語) - 2018年6月29日 (金) 06:07
  • It might sound simple but deactivation is a very important part of the rigid body simulation. ** One simple example is a fractured wall. if you start the simulation with active rigid
    11キロバイト (1,758 語) - 2018年6月29日 (金) 05:49
  • …d objects. It affects the position and orientation of objects and does not deform them. …een two entities. It can drive two objects apart or together. It can drive simple rotation, or rotation and translation (although it won't be constrained lik
    16キロバイト (2,440 語) - 2018年6月29日 (金) 05:50
  • …improve a bug/bad behaviour on viewport performance when you have subsurf modifier active on viewport. =====MODIFIER TOOLS=====
    6キロバイト (929 語) - 2018年6月29日 (金) 05:50
  • Thank you for updating the wiki! I never knew Blender could do the curve deform! --[[User:Roger|Roger]] 12:58, 4 June 2008 (UTC) …hey won't be there. I think they should be in the table of contents in the modifier section, as they were, with a pointer to the main in-depth page. --[[User:R
    8キロバイト (1,383 語) - 2018年6月29日 (金) 02:54

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