Doc:2.6/Manual/Modeling/Meshes/Editing

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Mesh Editing

Blender provides a variety of tools for editing meshes. These are available through the Mesh Tools palette, the Mesh menu in the 3d view header, and context menus in the 3d view, as well as individual shortcut keys.

Note that all the “transform precision/snap” keys (Ctrl and/or ⇧ Shift) work also for all these advanced operations… However, most of them do not have axis locking possibilities, and some of them do not take into account pivot point and/or transform orientation either…

These transform tools are available in the Transform section of the Mesh menu in the menu bar. Note that some of these can also be used on other editable objects, like curves, surfaces, and lattices.

Types of Tools

Mesh Tools

The mesh tools are found in various places, and available through shortcuts as well.

Transform and Deform tools:

  • Translate
  • Rotate
  • Scale
  • Mirror
  • Shrink/Flatten/Along Normal
  • Push/Pull
  • To Sphere
  • Shear
  • Warp
  • Edge Slide
  • Vertex Slide
  • Noise
  • Smooth Vertex
  • Rotate Edge

Merge and Remove tools:

  • Delete
  • Dissolve
  • Merge
  • Auto-Merge
  • Remove Doubles
  • Tris to Quads
  • Unsubdivide
Add and Divide tools:
  • Make Edge/Face
  • Fill
  • Beauty Fill
  • Solidify
  • Quads to Tris
  • Extrude Region
  • Extrude Individual
  • Subdivide
  • Loop Cut/Slide
  • Knife tool
  • Vertex connect
  • Duplicate
  • Spin
  • Screw
  • Symmetrize
  • Inset
  • Bevel
  • Wireframe

Separate tools:

  • Rip
  • Rip fill
  • Split
  • Separate
  • Edge Split

Accessing Mesh Tools

Mesh Tools Palette

When you select a mesh and ⇆ Tab into edit mode, the Tool Shelf changes from Object Tools to Mesh Tools. These are only some of the mesh editing tools.

Menus

The Mesh is located in the Header bar. Some of the menus can be accessed with shortcuts:

CtrlF brings up the Face tool menu
CtrlE brings up the Edge tool menu
CtrlV brings up the Vertex tool menu