Dev:Ref/Release Notes/2.61/Bug Fixes
< Dev:Ref | Release Notes | 2.61
2011年12月14日 (水) 07:47時点におけるwiki>Ideasman42による版 (→Modifiers)
目次
Blender 2.61: Bug Fixes
Changes up to revision 42577. Before editing or adding items, please read the guidelines for editing the changelogs.
3D viewport
- fix T29162: grease pencil did not decrement user count on adding new datablock to replace an existing one - r41552
- fix T29203: camera can still move in viewport even when transforms locked - r41749
- fix T29004: wrong hotkey hints in 3D View > View menu - r41264
- fix: interaction preset was using orbit rather than turntable 3d view preference, different from factory defaults. - r41126
- fix T29275: vertex/edge/face selection buttons showing squashed in header - r41889
- fix T29288: armature draw type wire combined with manipulator draw issue - r41907
- fix T29255: disable rendering with transparency in edit mode - r42158
- fix T29348: slow drawing of mesh with multiple materials and subsurf modifier - r42034
- fix: objects not drawing in files saved with a particular blender version - r42225
Animation
- fix: armatures in wire draw mode not displaying in solid mode. - r41113
- fix T28967: crash in adding a new pose to the pose library - r41171, r41175
- fix T29006: delta keying sets not working correctly on operator redo - r41272
- fix T29015: improve error message presented when trying to paste keyframe without f-curves selected - r41304
- fix T29122: curve radius not keyable from the the 3d editor transform panel - r41494
- fix T29212: select before/after current frame deselects all channels in graph editor - r41765
- fix T28976: crash when moving keys in dopesheet editor - r41128
- fix: default f-curve handle types and theme settings for handle colors were incorrect - r41691
- fix T29125: motion paths could be set to invalid start/end, and did not show good warning messages - r41764
- fix T29293: NLA Strip modifiers got lost on save/reload - r41920
- fix T29073: keyframing integer properties now uses linear interpolation by default, and enums use constant interpolation - r42354
Audio & Video
- fix: sequencer HD audio tracks within metastrips were not properly upgraded from 2.49 files, resulting in broken tracks. - r41116
- fix: 7.1 audio not working correct - r41132
- fix: color management issues generating proxies for float images - r41256
- fix T28949: rendering video to flash not working - r41244
- fix T29076: 16bit tiff save not working - r41483
- fix T29062, T29120: issue saving images with relative paths - r41328
- fix: improvement for reading broken movie files - r41647
- fix T29202: fix a crash in decoding of YUV video in sequencer - r41854
- fix T29190: effect strip start and end frame should not be editable - r41934
- fix T29295: incorrect alpha channel loading from video - r42012, r42017
- fix: seeking problem with RAW DV video - r42012
- fix T27622: sequencer wipe angle incorrect - r42464
Constraints
- fix T29210: ChildOf constraint set inverse not working reliable - r41747
- fix T29048: iTaSC solver crash on certain compilers/platforms, due to memory alignment issues. - r41781
- fix T29041: parenting problem with tree IK for iTaSC and iksolver, where it would use the wrong bone as parent on branching. - r41784
- fix T29113: follow path constraint subframes calculated incorrectly for motion blur - r41491
- fix T29064: spline IK and auto IK on the same bone could crash - r41612
- fix T29264: remove unneeded convert option from maintain volume constraint interface - r41871
- fix T29100: issue with "set inverse" on child constraint - r42056
- fix T29461: snap selection to cursor with constraints not working correct - r42490
- fix: snap to grid for bones not working correct - r42491
Curves
- fix T29101: 2d bezier still allowed editing tilt, and wrong shortcut was shown in toolbar - r41439
- fix T29005: changing curve datablock did not respect curve dimension setting - r41501
- fix: wrong shortcut for Curve > Control Point > Tilt - r42156
Files
- fix T28772: file paths not remapped after making library datablock local - r41292
- fix T29098: file browser can't handle extra periods in file name - r41400
- fix: crash running blender in background mode on Windows - r41387
- fix T29232: background render with file not found rendered default scene - r41898
- fix T28993: crash opening quit.blend - r41885
Game Engine
- fix T29024: logic bricks did not have unique names - r41528
- fix T28865: object display bounds and game engine collision bounds are now separate properties to avoid confusion - r41529
- fix T29138: changing game engine physics type from soft body to other physics types did not work correct - r41540
- fix: action actuator ping-pong was not consistent with previous behavior - r41239
- fix: setting frame on action actuator playing in reverse did not work correct - r41239
- fix T28948: wrong default game engine backface culling when there is no material - r41273
- fix T28753: game engine mouse raycast not working correct at certain angles - r41131
- fix T28979: action actuator not working correct with animation from old file - r41134
- fix: wrong copy of game properties between linked objects - r42039
- fix: incorrect action actuator behavior with pulse mode (on the sensor) and continuous enabled - r42108
- fix: slow video texture rescaling, using non-power-of-two textures - r42137
- fix T27696: record animation in game engine not working with pre made fcurves - r42263
- fix T29434: cone collision bounds drawing on wrong axis - r42220
Graphics Cards
- fix: OpenGL renders on graphics cards which do not support non-power-of-two textures were stretched and the wrong size.
- fix: selecting with z-buffer hiding did not work when graphics card settings enabled antialiasing, overriding application settings.
- fix: last mesh triangle not drawn with VBO's enabled - r41837
- fix: workaround for half transparent windows when running blender-softwaregl with compiz - r41856
- fix T29520: issue drawing with VBO + GLSL + alpha pass - r42503
- fix T29546: missing 3d view redraw after game exit with overlap draw mode - r42510
- fix T26410, T29464: drawing with VBO enabled and multiple textures not working - r42311
- fix crash on some video cards in solid draw mode, with multiple materials on a mesh - r42536
Modeling
- fix T28942: minimize stretch in UV editor has no continuous grab - r41136
- fix T29174: vertex normals temporarily incorrect after deleting a face - r41604
- fix T29141: mesh fill / beautify fill produced incorrect results in edge selection mode - r41539
- fix T29051: set origin from geometry using bounds did not work - r41519
- fix T28936: UV unwrap issue with meshes with inconsistent normals - r41895
- fix T29253: 3D manipulator "active element" not supported for curves - r41853
- fix: crash using vertex paint fill - r41719
- fix T29063: missing painting error message when opengl offscreen buffer could not be created - r41326
- fix: weight painting incorrect redistribution of weights with locked vertex groups - r41711
- fix T29337: crash duplicating shape keys with long names - r42029
- fix T29384: mesh without faces and modifier crashes when switching to sculpt mode - r42124
- fix T29361: uv unwrap > project from view not enabled in header menu - r42059
- fix T29367: vertex parent regression, objects not staying in place when parenting - r42090
- fix T29511: issue with mesh separate tool redo - r42463
- fix T29518: uv cylinder/sphere unwrap from menu didn't work same as using U key menu - r42574
- fix T29516: sculpt twist brush rotating around wrong center, rotation strength control added - r42555
- fix multires baking from sculpt mode missing strokes - r42294
- fix memory leak in multires baker - r42258
- fix T29509 randomize rotations fails with axis/angle rotation mode - r42526
- fix T29558: select similar vertices/edges redo not working - r42540
- fix T29483: edge slide gives invalid values when zoomed in close - r42369
Modifiers
- fix T29044: apply mirror modifier crash related to vertex groups - r41310
- fix T29124: crash with mirror and solidify modifier - r41445
- fix T29214: build modifier calculates wrong fraction of elements to use - r41734
- fix: crash multires baking in sculpt mode when sculpt mode is active and sculpt level is 0 - r41777
- fix T29240: multires baking now uses preview subdivision level in sculpt mode - r41806
- fix T29205: crash using edge split modifier with certain mesh configurations - r41720
- fix T28515: dupliframes start/end animation not working correct - r41511
- fix T28935: material display error using VBO's, textured solid and a modifier - r41496
- fix T29366: multires crash with meshes that had verts/edges not connected to any face - r42131
- fix T29543: hook modifier falloff + vertex group influence broken - r42515
Nodes
- fix: crash nodes loading old files with changed node sockets - r41735
- fix T29139: confusing user interface for editing group node names - r41523
- fix: missing node editor update when assigning/removing materials on objects. - r41152
- fix T29046: the factor buffer input was not used correctly in curve nodes - r41592
- fix T28980: crash with certain invalid node sockets in old files - r41145
- fix T28938: compositing nodes used in render even if use nodes is disabled - r41139
- fix T29055: vector node socket default values can't be edited - r41451
- fix T29165: issue navigating node add menu with keyboard arrows - r41852
- fix: clicking on overlapping nodes in the node editor would pass event to the wrong button - r42075
- fix T2938: wrong event clipping in open node groups - r42121
- fix: crash when node group datablock was missing - r42020
- fix T28934: missing GLSL/icon update when changing materials used in nodes - r42088
- fix T29427: node link lines not drawing correct with some intel graphics cards - r42266
- fix T29566: fix crash entering node group after switching node context - r42556
- fix T27626: nodes inside groups can't be muted - r42342
Physics
- fix T29147: particle rotation mode did load from some files correctly - r41518
- fix T29310: secondary point caches for cloth did not get steps set to correct default, was 10 when supposed to be 1 - r42142
- fix T27328: undoing an operation while baking fluids freezes Blender - r42257
Python
- fix: getting event.ascii would crash blender - r41214
- fix T29030: render operator only used scene property if layers was used - r41295
- fix: gpu.export_shader() exported incomplete color ramps - r41334
- fix T28961: FCurves.range() returns wrong values for one-point curves - r41244
- fix: RenderSettings.file_extension returned broken string - r41652
- fix: avoid problems printing unicode strings, sys.stdout encoding is now utf-8. - r41216
- fix: Text.clear() and Text.write() did not redraw text editor - r41891
- fix: Object.to_mesh() for metaball objects now only returns a mesh for the basis/mother metaball - r41836
- fix T29251: properties options={'SKIP_SAVE'} not working - r41833
- fix T29319: crash passing a set () into link_append functions - r42064
- fix T29369: bpy.data.curves.new(type='SURFACE') does not create a surface - r42126
- fix: wrong matrix size for bge.types.BL_ArmatureBone.bone_mat - r42107
- fix: vector.angle(other) now treats 4d vectors as 3d - r42265
- fix T29523: RenderEngine.update_progress() doesn't redraw UI - r42488
- fix T29462: libraries.load can't have link=False when relative=True - r42285
- fix: accessing rna 'default_flag' attribute of a non enum-flag could crash - r42188
- fix: crash running some operators in background mode - r42577
- fix for bpy.path.abspath() on windows when the with library argument as relative path - r42574
- fix: defining properties would fail with argument update=None - r42276
- fix error in wavefront .obj import when image was missing - r42542
- fix errors in importers if image can't be read - r42545
Rendering
- fix: crash in texture nodes, when no derivatives were available - r41418
- fix T29084: material/texture nodes threading crash - r41419
- fix T29207: cancelling volume precache at high resolution was too slow - r41759
- fix: rendering objects with negative scale could have wrong normals - r41247
- fix T29243: crash unlinking texture datablock from material node in texture properties - r41915
- fix T29160: material node "Texture" didn't use default texture coordinates when nothing was connected to the socket - r41916
- fix T29093: world zenith up and down texture influence were not working correct - r41918
- fix T29028: dupli objects missing speed vectors - r42259
- fix T27981: opengl render + render slots not working - r42275.
- fix T29406: show Sequence as render layer when rendering from sequencer - r42177
- fix T29407: issue using external engine api with full sample - r42177
- fix T29502: brush texture preview panel doesn't show alpha checkbox - r42410
User Interface
- fix T28902: rendering and visibility icons in modifier panel move between clicks - r41137
- fix: missing updates when changing smoke flow settings. - r41151
- fix T28998: sequence rendering now displays overall animation progress in the progress bar - r41503
- fix: incorrect undo pushes when changing user preferences - r41662
- fix T29155: inconsistency with numpad zero and delete hotkeys in color and histogram menus - r41527
- fix: user interface region embossing was drawn misaligned - r41535
- fix: Mac trackpad scrolling did not work in text editor - r41284
- fix T28937: text editor incorrect selection with mouse over scrollbar - r41138
- fix T29198: incorrect user interface text alignment with international fonts - r41663
- fix T29229: some outliner right click menu items not working - r41899, r41900
- fix T29371: crash deleting objects in outliner - r42141
- fix T29242: keyboard shortcuts for menus not displayed - r41832
- fix T29306: Alt+N, enter in image editor cancelled rather than confirmed operation - r42125
- fix T29018: multi-column menus not showing bottom-most elements when scrolling - r41976
- fix T29333: modal keymap saving not working - r42033
- fix: missing umlauts and accents on capital letters - r42092
- fix T28663: unit properties show a value of 0 (with MinGW) - r42493
- fix T29547: missing units for some curve properties - r42514
- fix T28539: redraw issue with grease pencil active layer button - r42348
- fix T29443: outliner buttons draw issue with mouse over - r42247
- fix T28107: save screenshot operator option to not save full screen not working - r42439
- fix T29579: redo not working while preview render was running - r42573
- fix T29436: external numpad keys not working on Mac - r42350
- fix missing cursor position update in text editor when switching datablock - r42296
- fix T29574: crash using translated blender for some buttons - r42569