Doc:2.6/Manual/Textures/Types/Procedural/Marble
< Doc:2.6 | Manual | Textures | Types | Procedural
2013年7月21日 (日) 12:46時点におけるwiki>Mam711による版 (minor edits)
Procedural textures: Marble
- Often used for
- Marble, Fire, Noise with a structure
- Result(s)
- Intensity value only
Bands are generated based on the sine, saw, or triangular formulae and noise turbulence.
Options
- Soft/Sharp/Sharper
- Three presets for soft to more clearly defined Marble
- Sin/Saw/Tri
- Shape of wave to produce bands
- Soft/Hard
- The noise function works with two methods.
- Size
- The dimensions of the noise table
- Depth
- The depth of the Marble calculation. A higher value results in greater calculation time, but also in finer details.
- Turbulence
- The turbulence of the sine bands.