Doc:2.6/Manual/Game Engine/Android/Game dev guide for Android
< Doc:2.6 | Manual | Game Engine | Android
2012年8月31日 (金) 01:51時点におけるwiki>AlexKによる版 (Created page with "Here some advice on porting games to Android * Switch graphic GLSL ** We only support GLSL for now. * Android uses VBO, independent of preferences ** But you should choose VBO...")
Here some advice on porting games to Android
- Switch graphic GLSL
- We only support GLSL for now.
- Android uses VBO, independent of preferences
- But you should choose VBO for future
- In shading disable most GLSL shaders except Light and Shaders (or some other)
- Most of them is overkill for mobile graphics
- Decreasing complexity of shaders on large screen resolution significantly improves FPS
- Do not use modifiers except for armature
- They won't rendered on Android because it relays on other drawing method which will be implemented in the future with Blender port
- They cannot be cached in VBO
- Simplify micro geometry
- Use textures instead
- Chop down one big object which cannot be viewed fully (like background/ground)
- in few smaller
- This will allow for geometry culling and will improve performance