Doc:2.6/Manual/Render/Freestyle/Viewmap
< Doc:2.6 | Manual | Render | Freestyle
2013年8月2日 (金) 04:34時点におけるwiki>Mam711による版 (minor edits)
Viewmaps
There is only one viewmap per render layer. It controls the edge detection parameters. Which detected edges are actually rendered, and how, can be controlled either through the user-friendly parameter editor, or powerful but complex Python scripting.
- Face Smoothness
- When enabled, Face Smoothness will be taken into account for edges calculation.
- Crease Angle
- If two adjacent faces form an angle less than the defined Crease Angle, the edge between them will be rendered when using Crease edge type selection in a line set. The value also affects Silhouette edge type selection.
- Culling
- Ignore the edges that are out of view (saves some processing time and memory, but may reduce the quality of the result in some cases).
Advanced Options
- Sphere Radius
- It affects the calculation of curvatures for Ridge, Valley and Suggestive Contour edge type selection in a line set.
- Kr Derivative Epsilon
- It provides you with control over the output of Suggestive Contour and Silhouette edge type selection (further information in ファイル:Manual-2.6-Render-Freestyle-PrincetownLinestyle.pdf).