Hair Shader
in progress 10%
Just started
Hair
about.
- Color input
- Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength.
- Offset input
- Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF.
- RoughnessU input
- Normal used for shading; if nothing is connected the default shading normal is used.
- RoughnessV input
- Normal used for shading; if nothing is connected the default shading normal is used.
- BSDF output
- Diffuse BSDF shader.