Extensions:2.6/Py/Scripts/Object/Skinify
< Extensions:2.6 | Py | Scripts | Object
2017年4月2日 (日) 08:33時点におけるwiki>Scorpionによる版 (Created page with "=Skinify= {{ScriptInfo |name=Skinify |tooltip=Skin An Armature in a Mesh |menu= Pose Mode > Properties > Object Data (Bone) > Skinify Rig |usage= |version=0,9 |blender=2.78 |cate...")
Skinify
UI location | Pose Mode > Properties > Object Data (Bone) > Skinify Rig | ||
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Version | 0,9 | Author(s) | Albert Makac (karab44) |
Blender | 2.78 | License | GPLv2+ |
Category | Object | Distribution | in Blender 2.79 |
File name | object_skinify.py |
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This add-on creates a mesh object "Skinify Guy" covering an armature with a mesh.
It works with manuelbastionilab addon:
Use
- select your armature in pose mode & skin the selected or all Bones with a per bone mesh or whole cover.
- if bones in your rig give unwanted results, often scaling & re-positioning the bones in edit mode can help.
- if your doing this to create your own "Skinify Guy" you can also delete bones.
- it will work with custom shapes but results may vary.
- more to come