Dev:WeeklyMeetingAgenda/2006-11-19th
Current Projects
- joeedh would like feedback on ID properties - currently their is only python access
- ton is working on render passes - needs information for developing the spec and UI for it
- jahka will have first patch ready in a few days
- ffmpeg and cmake - need feedback on windows - which are the crucial codecs?, can we slim ffmpeg down (can someone step forward to put it on a diet - Jacques Beaurain will look) - Peter will look to making it a plugin
- Ben Batt will try to return the speed of the modifier stack
- Chris Want will add a extension to the texture plugins
Release Todo List
- Modifier stack speed
- ffmpeg slimming and working on osx and windows
- Release notes/user docs written for all stuff added (call to blendernation for help)
- game engine/sequencer audio issue?
- finishing up loose ends of render pipeline (baking api, passes)
- custom property system (allowing to extend better for external renderers)
- loads of smaller animation tool goodies
- multi-modifier (having more deformers active together)
- multi-level UV coordinates editing
- all python examples updated and working
- Bullet 2 better integrated into animation pipeline