Doc talk:Manual/Textures/UV/Painting the Texture

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Several suggestions:

  • please explain the sampler (eye dropper). It seems that the way to use it is to LMB Template-LMB.png click on the eyedropper button and then RMB Template-RMB.png click on the relevant pixel. However I cannot find this stated anywhere. Also can one click on any pixel in any window, or does it have to be the same window?... I have since noticed that there is a description of the eyedropper under Manual/Vertex Paint, perhaps this just needs to be linked or copied.
  • I cannot understand the texture brush in the texture painter. Is this just a way of saving one's colour settings? Does one get a solid brush by default? In which cases does one get something else?
  • Might a few lines on the difference between the texture painter and the vertex painter at the head of those two pages help? I initially I confused the two.

M.e 12:02, 27 April 2007 (CEST) — 09:00, 30 April 2007 (CEST)

Last paragraph of the page might be wrong?

I think the last paragraph, called "options" tells something that is not working anymore? If you press H to hide faces from the 3d view, if you paint on some isolated faces, you'll continue to paint on the adjacent faces, being visible or not... I'm not sure, maybe I did something wrong. Someone else could check? --Yorik 01:15, 15 April 2008 (UTC)