カテゴリ:Animation requests

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2010年2月28日 (日) 23:18時点におけるwiki>Perfinstalsによる版 (Improving 'bones all movements with objects)
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I have 2 requests for bones

1)

The possibility of relatives not only objects but also the bones to bones to objects so that the bones follow the object all together allowing 'ik a better animation done in situations like cycling, running wheels and do things like that, do hang to a cord and a warrior to run the stick allowing the arms fit sunglasses http://www.blender-tutorial.com/forum/download/file.php?id=2776 http://www.blender-tutorial.com/forum/download/file.php?id=2780

2)

Power to give ownership to the individual bones to be able to lock in lease, rotation, scale, and without affecting other bones and also to give power to the individual bones to influence the property with rotation, letting the other bones and enlargement, this is something that now only makes the bones father and severely limits blender such properties given as a button to allow things like turn on one foot dancer simply bringing the bones to be influenced by foot (when you should move the pelvis and reposition the foot which lengthens the process and the result is not precise), to block a leg and then wiggle the power character's body to the ways of Avatar in the final scene where she falls under the dead tiger (or a character that fits in an iron grip ) or developments such as gymnastics Yuri Chek simply by blocking their hands on the bars is related to an Object that is focused at the bar while the trunk legs, there is complete freedom of movement without moving your hands (as if you move the pelvis lease changed hands and it becomes difficult) and also avoiding the slip while walking, they can lock the foot as you want while your pelvis forward as you want and move the other leg, which once held is blocked, the other will be released and the movement is more natural. I translated with google and my native language is Italian, if you need clarification you need an 'interpreter Italian

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