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  • …d be changed to make the program more familiar to those who already use an array of other professional 3D graphics applications. …ut together for one instance of how this tool could be used with Blender's modifier panel. The picker wouldn't have to be limited to the 3D View though, I thin
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45
  • ===Modifier appearing like Nodes=== This one is for consistency: Modifier work like Nodes with just one input and one output, why not putting them in
    26キロバイト (4,588 語) - 2018年6月29日 (金) 04:45
  • …odifier stack and DerivedMesh. Much of the content has been taken from the modifier stack upgrade documentation. Custom Data may be stored in two ways. The first is in a separate array for each type of layer, which is used in most cases. In edit mode, the data
    15キロバイト (2,269 語) - 2018年6月29日 (金) 02:50
  • …as its parent, while the mesh uses the empty as object offset in the array modifier.
    9キロバイト (1,471 語) - 2018年6月29日 (金) 05:46
  • …<br>Modifiers such as shell modifier for walls, edge intersection, extrude modifier, curve editing tools, freehand drawing... (todo - add more) …of brick, then texture a 1 BU^2 plane with the image mapped to Orco. Then array that plane along the side of your building (you will have to cheat at corne
    24キロバイト (3,856 語) - 2018年6月29日 (金) 03:36
  • …Dual Quaternions algorithm behind the "Preserve Volume" function (Armature Modifier) needs an update ({{BugReport|43188}}) - [http://rodolphe-vaillant.fr/?e=59 * Setups with "Maintain Volume" modifier fail for some Bone rotations (work around included) {{BugReport|31975}}
    10キロバイト (1,338 語) - 2018年6月29日 (金) 04:46
  • * Snapping doesn't work for Boolean modifier ({{BugReport|35023}}). …t three vertices of the polygon (which is weak, epic fail with e.g. Mirror modifier). See {{BugReport|37365}}.
    24キロバイト (3,198 語) - 2018年6月29日 (金) 03:43
  • object bar in the controller's colum as an array of buttons just like the 3D view layer mask. * Keyboard sensors "Hold" keys now work as modifier keys, required to be held before an event is triggered. (before they were n
    40キロバイト (6,618 語) - 2018年6月29日 (金) 03:37
  • struct BMFlagLayer *oflags; /* an array of flags, mostly used by the operator stack */ …f changes necessary to get modifiers working on BMesh depends a lot on the modifier:
    23キロバイト (3,872 語) - 2018年6月29日 (金) 04:51
  • As part of work on the modifier system I need to rework how curves/surfaces were …ray of BevPoint objects. Hence the code "bevp = (BevPoint) (&bl + 1)". The array
    3キロバイト (446 語) - 2018年6月29日 (金) 02:45
  • …es to be removed and added efficiently, without having to resize the whole array. * Creating meshes in the modifier stack
    5キロバイト (701 語) - 2018年6月29日 (金) 02:47
  • …of the derived mesh, with needed modifications, is created every time the modifier is evaluated. Although Blender’s dependency graph insures that modifiers …faces and then apply some transformations to them”. Unfortunately each modifier more or less re-implements these primitive operators for itself instead of
    11キロバイト (1,809 語) - 2018年6月29日 (金) 02:53
  • …it means that the original mesh vertices/edges/faces still "exist" in the modifier mesh and so it is reasonable to, for example, find out where a certain "ori ***Nonconstructive: Modifier can do anything to mesh and other parts of Blender cannot make any assumpti
    9キロバイト (1,463 語) - 2018年6月29日 (金) 02:45
  • = Notes on Adding a New Modifier = …<tt>NUM_MODIFIER_TYPES</tt>, but does not modify the ordinal for any other modifier.
    4キロバイト (508 語) - 2018年6月29日 (金) 04:51
  • …aren't available in an interface that is as versatile and easy to use the Modifier Stack. '''''Object Modifiers''''' have been proposed to extend this useful …rein referred to as ''Mesh Modifiers'') could be carried over to an Object Modifier Stack, giving users numerous additional options to expand on their artistic
    4キロバイト (536 語) - 2018年6月29日 (金) 02:49
  • …e source file per modifier, leaving only the stack management functions in modifier.c. This should make the system easier to understand, and facilitate work on …ill in the <code>blenkernel/intern</code> directory, but now it only holds modifier stack API functions
    2キロバイト (197 語) - 2018年6月29日 (金) 03:36
  • …ssible through the <code>modifierType_getInfo</code> function defined in ''modifier.c''. …ction to retrieve a <code>ModifierTypeInfo</code> structure describing the modifier type. Since the <code>ModifierData</code> structure is the first field, any
    10キロバイト (1,415 語) - 2018年6月29日 (金) 02:52
  • …tack]]. See also this page about the [[User:Artificer/ModifierStackUpgrade|modifier stack upgrade]] undertaken as part of Google's [[Dev:Ref/GoogleSummerOfCode …n object mode) and editmesh_calc_modifiers (called when in edit mode). The modifier stack is stored in the Object structure as a linked list of ModifierData st
    6キロバイト (834 語) - 2018年6月29日 (金) 02:47
  • …sh is changed during animation (now i use very simple detector of armature modifier and some other little thins) # will be cool if array modifier will have an option to extract generated object's transform matrix (will sa
    2キロバイト (400 語) - 2018年6月29日 (金) 04:38
  • <ton> what i did code is modifier order <ton> also LMB can be modifier
    41キロバイト (6,722 語) - 2018年6月29日 (金) 02:52

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