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  • This project tries to investigate, design and implement SQL support in Blender to enable remote repository capabilities. …intention to keep Blender intact as it is and add code more or less around Blender. It should be possible for others to easily disable this functionality (or
    5キロバイト (738 語) - 2018年6月29日 (金) 02:52
  • *Determine communications between blender and db **I implement the first part of this prototype with meshdata, and its linked data, gradually expanding to other datatype whenever possible.
    677バイト (99 語) - 2018年6月29日 (金) 02:45
  • =User Documentation for Verse integration to Blender= …e 3d app, it will not be able to share data with your friends running cool Blender! ;-)
    9キロバイト (1,453 語) - 2018年6月29日 (金) 02:45
  • svn co https://svn.blender.org/svnroot/bf-blender/branches/pyapi_devel The suggested changes need to be discussed on the [http://lists.blender.org/mailman/listinfo/bf-python mailing list.]
    21キロバイト (3,533 語) - 2018年6月29日 (金) 02:51
  • …orgets to link obdata to ob or ob to scene we end up with unlinked data in Blender. *#If the object is linked to a scene, first, object data is unnecessarily (in this example) created f
    7キロバイト (1,138 語) - 2018年6月29日 (金) 02:49
  • = New developments in the Blender Python API = …|Decision: bpy module|We will develop a new module alongside the existing 'Blender' module called bpy.
    8キロバイト (1,306 語) - 2018年6月29日 (金) 02:51
  • …es to methods which rely on the Ipo curve's or bezTriple's position in the Blender's internal Ipo or Ipocurve data structure, making access more object-orient from Blender import *
    9キロバイト (1,370 語) - 2018年6月29日 (金) 02:47
  • *. '''Implement a [[BlenderDev/BPoint|BPoint]] module to wrap Blender NURB data.''' Status: posted to patch tracker (#2792), June 28, 2005 deleted from the lists. The point lists are treated as sequences, which
    14キロバイト (2,207 語) - 2018年6月29日 (金) 02:45
  • …n''', which is a .blend file with its own datablocks and datablocks linked from other .blend files. We should assume as much as possible there may be multi …under a window manager. It does not mean that this code may not be called from the window manager, it means that such code should never assume there is a
    7キロバイト (1,165 語) - 2018年6月29日 (金) 02:52
  • …how to [[Dev:2.5/Source/Architecture/DefineProperty|define properties]] in Blender. * Access to Blender data by plugins, for example in a render API.
    15キロバイト (2,520 語) - 2018年6月29日 (金) 03:36
  • The single .blend file view was integrated in the file browser in Blender 2.49 and previous versions. It allowed to select one or several data blocks (DNA ID structs) to be linked or appended to the current scene.
    5キロバイト (890 語) - 2018年6月29日 (金) 03:42
  • == Blender files and Library linking == I propose the first goal to get blender exporting armatures, animation & geometry to 1 application successfully as
    10キロバイト (1,186 語) - 2018年6月29日 (金) 05:46
  • Proposal is to include numpy with official blender builds. Blender has its own mathutils module, but this is focused on math for access to obj
    3キロバイト (415 語) - 2018年6月29日 (金) 05:49
  • * No functions specific to any blender object type. …(data)''' / '''seq.unlink(data)'''<br>''Exception if already linked or not linked when unlinking.
    6キロバイト (1,035 語) - 2018年6月29日 (金) 03:37
  • A material is what gets linked to the object/geometry, the overall representation of how the objects react …h nodes. It will be possible to do this in the shading node tree, but also from the properties window. A material parameter could be marked as being textur
    9キロバイト (1,503 語) - 2018年6月29日 (金) 03:44
  • The names from categories 3 to 6 come from RNA. …right]]Even though panel definitions are "free", there are some cases when Blender could add additional UI info or elements too.
    6キロバイト (997 語) - 2018年6月29日 (金) 03:40
  • …vray.org/documentation/3.7.0/ POV-Ray Documentation]</li><li>[[http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials Sam …t-size:1.1em; list-style-type:none;"><li><font size="+2">[http://developer.blender.org/diffusion/BA/history/master/render_povray/ Latest News]</font size="+2"
    17キロバイト (2,627 語) - 2018年6月29日 (金) 06:06
  • = 3. Compile Blender with CMake = Install CMake from your package manager.
    9キロバイト (1,411 語) - 2018年6月29日 (金) 03:45
  • This page is meant to provide new developers with information about how the Blender development process works, where to find info and how to find a good projec * [http://lists.blender.org/mailman/listinfo/bf-committers '''BF-Committers Mailing List'''] - for
    8キロバイト (1,423 語) - 2018年6月29日 (金) 02:47
  • |Run all files in the Regression Suite (Blender, Game Engine...) |Check all tests pass.<br>See the [http://developer.blender.org/tag/automated_testing Automated Testing] project.
    5キロバイト (706 語) - 2018年6月29日 (金) 02:46

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