「Dev:WeeklyMeetingAgenda/2006-09-24th」の版間の差分

提供: wiki
移動先: 案内検索
 
(1版 をインポートしました)
 
(相違点なし)

2018年6月29日 (金) 02:49時点における最新版

sunday meeting agenda sepember the 24th 2006!!!

SoC Status

Nick Sculpt Branch

  • Patch against bf-blender is in tracker.
  • CVS for sculpt-blender recently had bf-blender HEAD merged in.
  • Needs review from ton.

Sionix's Sky Branch

  • Still needs more documentation.
  • Documentation planned to be completed on Wednesday.
  • Sionix needs to make patch.
  • Sirdude (Kent Mein) is mentor and needs to review.

Python API

  • Addison-Wesley is interested in a blender-python book!
  • The API currently is too flexible in some things, such as allowing access to the global object database.
  • The current plan is to refactor the existing API into a better form wihout breaking older compatibility; this however may not be possible for all cases.
  • Rewriting the API (perhaps reusing some old code) may be an option too.
  • API needs a clearer roadmap, perhaps blender could benefit from one too.
  • API discussion pages/ideas on the wiki needs cleanup.
  • ianwill sums up current bpyapi discussion nicely: "current discussion is about a new / cleaner / less verbose / more intuitive / safer way to create objs."
  • API topic needs some better/clearer design work, like how it could work with the planned Tool API.
  • kaito: so it would help if the py api provides a clear list of targeted functionality, like import/export, custom tools, stuff like that
  • kaito: We need consensis on specs for py api refactor + define it for blender c code itself (event/tools api)
  • Scriptlinks could handle the script's state data better, like have an option for scriptlinks to keep their namespaces between frames.

Web Site Stuff

  • As always, developer docs could use with some updating and perhaps migration to mediawiki!
  • We need a maintainer for all developer docs.

Extrude

  • In practice, it seems defaulting to group normal for exrude region really isn't that usefull, half the time most users end up cancelling and then doing a different transform.
  • It's a really annoying behavior for some people.
  • Perhaps default to grab mode, with perhaps a nkey shortcut or something to go to group normal-constrained mode.
  • Extrude could be coded to go into normal grab mode, if all selected faces arn't close to co-planar. For example, if you select a face loop that's a full circle then press E, you don't want it going into traditional EKey normal-grab.

Patches

  • 5028 Action Editor Snap Tools -- assigned to ton, sounds usefull.
  • 5019 Solidify to Briggs
  • 5012 Pose-bone snap to ton.
  • 4940 Camera lens shift for architecture