Doc:2.6/Manual/Game Engine/Logic/Sensors/Editing

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Sensor Editing

Sensor Column with Typical Sensor

Blender sensors can be set up and edited in the left-hand column of the Logic Panel. This page describes the general column controls, and also those parameters which are common to all individual sensor types.

The image shows a typical sensor column with a single example sensor. At the top of this column, the column heading includes menus and buttons to control which of all the sensors in the current Game Logic are displayed.

Column Heading

Sensor Column Heading

The column headings contain controls to set which sensors, and the level of detail given, in the sensor column. This is very useful for hiding unecessary sensors so that the necessary ones are visible and easier to reach. Both these can be controlled individually.

Sensors
Show Objects Expands all objects.
Hide Objects Collapses all objects to just a bar with their name.
Show Sensors Expands all sensors.
Hide Sensors Collapses all sensors to bars with their names.


It is also possible to filter which sensors are viewed using the four heading buttons:

Sel Shows all sensors for selected objects.
Act Shows only sensors belonging to the active object.
Link Shows sensors which have a link to a controller.
State Only sensors connected to a controller with active states are shown.


Object Heading

Sensor Object Heading

In the column list, sensors are grouped by object. By default, sensors for every selected object appear in the list, but this may be modified by the column heading filters.

At the head of each displayed object sensor list, two entries appear:

Name
The name of the object.
Add Sensor
When clicked, a menu appears with the available sensor types. Selecting an entry adds a new sensor to the object. See Sensors for a list of available sensor types.