「Doc:2.6/Manual/Materials/Properties/Physics」の版間の差分

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2018年6月29日 (金) 05:53時点における最新版


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Game Physics

Panel Physics in Material context

This panel contains physical properties that control how the object surfaces that use the material are rendered in real time by the Blender Game Engine.

Physics settings are visible when using the game engine for rendering. Game physics usage is described Here

Friction
Coulomb friction coefficient when inside the physics distance area.
Elasticity
Elasticity of collisions.
Force Field
Controls force field settings.
Force
Upward spring force when inside the physics distance area.
Distance
Distance of physics area.
Damping
Damping of the spring force when inside the physics distance area.
Align to Normal
Align dynamic game objects along the surface normal when inside the physics distance area.