Doc:2.6/Manual/Render/Cycles/Nodes/Output

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Output Nodes

Output nodes are the final node in every node tree. Although you can add more than one, only one will be used (indicated by a colored or darkened header). Output nodes are always preceded by Shaders except in the case of the Displacement of a Material Output.

Material Output

  • Surface: The surface output of the material
  • Volume:Currently under independent development, does nothing
  • Displacement: Used to create bump mapping or actual subdivided Displacement

Lamp Output

  • Surface: Not an actual surface, but the final output of a Lamp Object

World Output

  • Surface: The appearance of the environment, usually preceded by a Background Shader
  • Volume:Currently under independent development, does nothing