Hair Shader

提供: wiki
2018年6月29日 (金) 06:07時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
(差分) ← 古い版 | 最新版 (差分) | 新しい版 → (差分)
移動先: 案内検索
in progress Inprogress25.jpg 10%

 Just started

Hair

about.

Color input
Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength.
Offset input
Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF.
RoughnessU input
Normal used for shading; if nothing is connected the default shading normal is used.
RoughnessV input
Normal used for shading; if nothing is connected the default shading normal is used.
BSDF output
Diffuse BSDF shader.
Diffuse behavior
Lambertian Diffuse (Roughness=0)
Oren Nayar Diffuse (Roughness=1)