テンプレート:Release Notes/2.41/Game Engine/Physics

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2018年6月29日 (金) 02:46時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
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Physics and Game Engine

Fixed several bugs:

  • python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy).
  • more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker, friction/restitution, more scaling related fixes.
  • make clear that 'concave mesh' is really for static triangle mesh. too many people try to make it moving, it is for landscapes/static environment.
  • rgidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.
    See happy_2006_4.blend or happy_2006_blend.zip for the baked dominos.
  • remove constraint fixed, Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz, SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
  • fixed ApplyForce in physicscontroller, and crashing radar sensor