利用者:Mont29/Dev

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Done Work

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2012

Week 28

I18n:

  • Updated branches and trunk, and french translation.

Trunk:

  • Committed the UI Translation addon (allows translating UI messages directly from Blender).
  • Fixed some bugs…

Wiki:

  • Helping sculptorjim to move its new BGE chapter to manual.
  • Done some spam busting…

Week 27

I18n:

  • Updated branches and trunk, and french translation.

Trunk:

  • Finished refactoring of i18n tools (now in trunk, more checks including spell).
  • Fixed some bugs…
  • Made a bunch of spell fixes in code.

Wiki:

  • Helping sculptorjim to move its new BGE chapter to manual.
  • Done some spam busting…

Week 26

I18n:

  • No update :(

Trunk:

  • Heavy work on refactoring i18n tools (moving to blender trunk as a py module, adding checks, dropping xgettext in favor of our own py code, more flexible, etc.)
  • Fixed some bugs…

Week 25

I18n:

  • Updated branches and trunk, and french translation.

Trunk:

  • Fixed some bugs…

Wiki:

  • Done some spam busting…

Week 24

I18n:

  • Updated branches and trunk, and french translation.

Trunk:

  • Fixed some bugs…

Wiki:

  • Done some spam busting…

Week 23

I18n:

  • Updated branches and trunk, and french translation.

Trunk:

  • Fixed a few bugs…

Not in trunk:

  • Finished an enhanced "GP to path" feature.

Wiki:

  • Done some spam busting…

Week 22

I18n:

  • Updated branches and trunk, and french translation.
  • Found a way to get rid of that ugly patch to get py-defined ops in generated PO’s (there are tricky problems when registering py ops :/ ).

Trunk:

  • Fixed a few bugs…

Not in trunk:

  • Started an enhanced "GP to path" feature.
  • Started a tool to translate UI messages directly from Blender.

Wiki:

  • Done some spam busting…

Week 22

I18n:

  • Updated branches and trunk, and french translation.
  • Fixed most (all?) of remaining UI translation bugs in Node space. Think now most of Blender UI is translatable…

Trunk:

  • Fixed some bugs…

Wiki:

  • Updated french index (was still in old format) – ugly robot work! :/

Week 21

I18n:

  • Updated branches and trunk, and french translation.
  • Fixed some i18n bugs.

Trunk:

  • Fixed some bugs…

Not in trunk:

  • Worked on a refresh of the “import image as plane” addon, had some annoying bugs… Nearly finished, will contact the author to see if he’s OK!

Week 20

I18n:

  • Updated branches and trunk, and french translation.
  • Fixed some i18n bugs.

Trunk:

  • Fixed some bugs…

Not in trunk:

Wiki:

  • Some spam busting…

Week 19

I18n:

  • Updated branches and trunk, and french translation (we reached the 15000 messages this week!).

Trunk:

  • Refactored flags passed to apply modifier functions (now using a single, easy-extendable bit-flag var).
  • Added align option to “snap to verts/edges/faces”, for bones in Pose mode.
  • Fixed a few bugs…

Not in trunk:

  • Spent some hours trying to definitively fix bugs [#31333], [#30438], [#27675], [#23954], etc., by porting the whole func to doubles, but it shows no difference… Probably a limitation due to using float matrices, so I guess we’ll have to live with that half-good stuff for some times.

Wiki:

  • Some spam busting…

Week 18

I18n:

  • Updated i18n branches and trunk, as well as french translation.
  • Added Hungarian language.
  • Updated i18n doc on wiki.

Trunk:

  • A few minor fixes.
  • Refactored rearrange verts/edges/faces into a single op, with as much common code as possible (also adds options for vertices and edges).
  • Fixed undocumented operators (and a bug with macro tooltips).


Week 17

I18n:

  • Updated i18n branches and trunk, as well as french translation.
  • Added Ukrainian language back.

Trunk:

  • Fixed a few minor bugs.

Week 16

I18n:

  • Updated i18n branches and trunk, as well as french translation.

Trunk:

  • Done some BMESH_TODO over rearrange vertices operators (sort/randomize).
  • From above point, added a bmesh function to remap vertices/edges/faces of a bmesh…
  • Fixed some bugs (py scripts, …).

Not in trunk:

  • Enabled align snapping for bones in Pose mode (post-2.63).

Week 15

I18n:

  • Updated i18n branches and trunk, as well as french translation.
  • Updated i18n tools settings system, and a few other fixes.

Trunk:

  • Fixed some bugs regarding UI messages, i18n, py scripts…

Week 14

I18n:

  • Updated i18n branches and trunk, as well as french translation.

Trunk:

  • Fixed a few bugs regarding modifiers’ stack, mirror UV (py op), UI messages, cyrillic font…

Wiki:

  • Done some spam(mer) busting… :/

Week 13

I18n:

  • Updated i18n branches and trunk, as well as french translation.
  • Removed es_MX, renamed pt_BR to simply pt.

Trunk:

  • Fixed a few bugs regarding sequencer, add_torus py ops, UI messages, modifiers’ stack, kyrgyz language…
  • Done a few BMESH_TODO (mainly in py scripts, tessface to loop/poly).

Not in trunk:

  • Updated armature pose bone rot/scale parent patch.

Week 12

I18n:

  • Updated i18n branches and trunk, as well as french translation.
  • Done some small fixes/edits over po’s scripts, among which adding an option to pre-add (and hence avoid numerous dummy new "fuzzy" messages) messages from existing one, when adding/changing contexts.

Trunk:

  • Ultimately fixed [#30438].
  • As part of [#30614], added a basic bounding box compute & draw for armatures. However, as Aligorith suggested, would be nice to also work on custom bones’ shapes bb…
  • As a first, “cleanup” step for modstack preview improvement, renamed CD_WEIGHT_MCOL & co to CD_PREVIEW_MCOL.

Not in trunk:

  • Resumed work over modstack improvement.

Week 11

Wow! Ended up as a big week!

Trunk:

  • Finished and committed hairy mesh validate code for bmesh!
  • Committed bmesh modstack patch, which fixes various problems with CD layers for tessellated faces.
  • i18n: Committed patch for adding translation context to RNA structs (needed for operators!), also adding first “Operator” context and doing some cleanup in i18n code.
  • Some fixes to UI messages.
  • One or two bug fixes and code style cleanup.

I18n:

  • Updated i18n branches and trunk, as well as french translation.
  • Done some small fixes/edits over po’s scripts.

Not in trunk:

  • Updates on armature pose bone rotscale parent patch. Fixed rot/scale parenting with multiple splits. It now also simplifies RNA parenting code, by reusing same function as in editors/armature/editarmature.c (behavior was incoherent, and buggy with new rot/scale parents [segfaults]).