利用者:Mont29/Dev
目次
Done Work
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2012
Week 28
I18n:
- Updated branches and trunk, and french translation.
Trunk:
- Committed the UI Translation addon (allows translating UI messages directly from Blender).
- Fixed some bugs…
Wiki:
- Helping sculptorjim to move its new BGE chapter to manual.
- Done some spam busting…
Week 27
I18n:
- Updated branches and trunk, and french translation.
Trunk:
- Finished refactoring of i18n tools (now in trunk, more checks including spell).
- Fixed some bugs…
- Made a bunch of spell fixes in code.
Wiki:
- Helping sculptorjim to move its new BGE chapter to manual.
- Done some spam busting…
Week 26
I18n:
- No update :(
Trunk:
- Heavy work on refactoring i18n tools (moving to blender trunk as a py module, adding checks, dropping xgettext in favor of our own py code, more flexible, etc.)
- Fixed some bugs…
Week 25
I18n:
- Updated branches and trunk, and french translation.
Trunk:
- Fixed some bugs…
Wiki:
- Done some spam busting…
Week 24
I18n:
- Updated branches and trunk, and french translation.
Trunk:
- Fixed some bugs…
Wiki:
- Done some spam busting…
Week 23
I18n:
- Updated branches and trunk, and french translation.
Trunk:
- Fixed a few bugs…
Not in trunk:
- Finished an enhanced "GP to path" feature.
Wiki:
- Done some spam busting…
Week 22
I18n:
- Updated branches and trunk, and french translation.
- Found a way to get rid of that ugly patch to get py-defined ops in generated PO’s (there are tricky problems when registering py ops :/ ).
Trunk:
- Fixed a few bugs…
Not in trunk:
- Started an enhanced "GP to path" feature.
- Started a tool to translate UI messages directly from Blender.
Wiki:
- Done some spam busting…
Week 22
I18n:
- Updated branches and trunk, and french translation.
- Fixed most (all?) of remaining UI translation bugs in Node space. Think now most of Blender UI is translatable…
Trunk:
- Fixed some bugs…
Wiki:
- Updated french index (was still in old format) – ugly robot work! :/
Week 21
I18n:
- Updated branches and trunk, and french translation.
- Fixed some i18n bugs.
Trunk:
- Fixed some bugs…
Not in trunk:
- Worked on a refresh of the “import image as plane” addon, had some annoying bugs… Nearly finished, will contact the author to see if he’s OK!
Week 20
I18n:
- Updated branches and trunk, and french translation.
- Fixed some i18n bugs.
Trunk:
- Fixed some bugs…
Not in trunk:
- Reviewed Lukas’ frame node enhancement (http://codereview.appspot.com/6200062).
Wiki:
- Some spam busting…
Week 19
I18n:
- Updated branches and trunk, and french translation (we reached the 15000 messages this week!).
Trunk:
- Refactored flags passed to apply modifier functions (now using a single, easy-extendable bit-flag var).
- Added align option to “snap to verts/edges/faces”, for bones in Pose mode.
- Fixed a few bugs…
Not in trunk:
- Spent some hours trying to definitively fix bugs [#31333], [#30438], [#27675], [#23954], etc., by porting the whole func to doubles, but it shows no difference… Probably a limitation due to using float matrices, so I guess we’ll have to live with that half-good stuff for some times.
Wiki:
- Some spam busting…
Week 18
I18n:
- Updated i18n branches and trunk, as well as french translation.
- Added Hungarian language.
- Updated i18n doc on wiki.
Trunk:
- A few minor fixes.
- Refactored rearrange verts/edges/faces into a single op, with as much common code as possible (also adds options for vertices and edges).
- Fixed undocumented operators (and a bug with macro tooltips).
Week 17
I18n:
- Updated i18n branches and trunk, as well as french translation.
- Added Ukrainian language back.
Trunk:
- Fixed a few minor bugs.
Week 16
I18n:
- Updated i18n branches and trunk, as well as french translation.
Trunk:
- Done some BMESH_TODO over rearrange vertices operators (sort/randomize).
- From above point, added a bmesh function to remap vertices/edges/faces of a bmesh…
- Fixed some bugs (py scripts, …).
Not in trunk:
- Enabled align snapping for bones in Pose mode (post-2.63).
Week 15
I18n:
- Updated i18n branches and trunk, as well as french translation.
- Updated i18n tools settings system, and a few other fixes.
Trunk:
- Fixed some bugs regarding UI messages, i18n, py scripts…
Week 14
I18n:
- Updated i18n branches and trunk, as well as french translation.
Trunk:
- Fixed a few bugs regarding modifiers’ stack, mirror UV (py op), UI messages, cyrillic font…
Wiki:
- Done some spam(mer) busting… :/
Week 13
I18n:
- Updated i18n branches and trunk, as well as french translation.
- Removed es_MX, renamed pt_BR to simply pt.
Trunk:
- Fixed a few bugs regarding sequencer, add_torus py ops, UI messages, modifiers’ stack, kyrgyz language…
- Done a few BMESH_TODO (mainly in py scripts, tessface to loop/poly).
Not in trunk:
- Updated armature pose bone rot/scale parent patch.
Week 12
I18n:
- Updated i18n branches and trunk, as well as french translation.
- Done some small fixes/edits over po’s scripts, among which adding an option to pre-add (and hence avoid numerous dummy new "fuzzy" messages) messages from existing one, when adding/changing contexts.
Trunk:
- Ultimately fixed [#30438].
- As part of [#30614], added a basic bounding box compute & draw for armatures. However, as Aligorith suggested, would be nice to also work on custom bones’ shapes bb…
- As a first, “cleanup” step for modstack preview improvement, renamed CD_WEIGHT_MCOL & co to CD_PREVIEW_MCOL.
Not in trunk:
- Resumed work over modstack improvement.
Week 11
Wow! Ended up as a big week!
Trunk:
- Finished and committed hairy mesh validate code for bmesh!
- Committed bmesh modstack patch, which fixes various problems with CD layers for tessellated faces.
- i18n: Committed patch for adding translation context to RNA structs (needed for operators!), also adding first “Operator” context and doing some cleanup in i18n code.
- Some fixes to UI messages.
- One or two bug fixes and code style cleanup.
I18n:
- Updated i18n branches and trunk, as well as french translation.
- Done some small fixes/edits over po’s scripts.
Not in trunk:
- Updates on armature pose bone rotscale parent patch. Fixed rot/scale parenting with multiple splits. It now also simplifies RNA parenting code, by reusing same function as in editors/armature/editarmature.c (behavior was incoherent, and buggy with new rot/scale parents [segfaults]).