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  • In Blender, as in most animation software, these changes are recorded as "keyframes" o …mation Screen, use the Screens menu from the header at the very top of the Blender window.)
    92キロバイト (16,444 語) - 2018年6月29日 (金) 02:52
  • …ng the original content of a page at the point when it was moved and added/linked into wiki pages.<br /> …not directly linked anywhere in the wiki. A copy of the page was made and linked into: [[Doc:Manual/Lighting/Lamps/Spot|Manual/Spot Lamp]]<br />
    26キロバイト (3,921 語) - 2018年6月29日 (金) 03:36
  • Eine Blender-Szene setzt sich aus einem oder mehreren Objekten zusammen: Lampen, Kurven, …tels {{shortcut|Space}}&gt;&gt;Add ein Grundobjekt erzeugt haben, wechselt Blender automatisch in den ''Editiermodus'', sofern es sich bei dem Objekt um ein M
    16キロバイト (2,671 語) - 2018年6月29日 (金) 02:46
  • …o add faces or subdivide existing faces when a model is already unwrapped, Blender will add those new faces for you. In this fashion, you can use the UV Textu The UV tools were significantly enhanced for Version 2.46. For users of Blender 2.45 and before, consult [[Attic:Manual/Unwrapping 2.45|this archived page]
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • Nearly all of these requests are included in Blender 2.42. The new requests are located here: [[Dev:Ref/Requests/Sequencer|Reque Update the Blender sequencer to allow it to import/export more types of audio/video files and
    7キロバイト (1,095 語) - 2018年6月29日 (金) 02:50
  • [[http://projects.blender.org/tracker/?atid</tt>128&group_id<tt>&func</tt>browse features requests tr |#937 || Graphictablets and Blender? || part of the intents of [[Dev:Source/Architecture/Ghost Refactoring|Ghos
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • * It can be linked to other scene, and the same armature data can be reused on multiple object …good idea to turn the Fake on, as if your armature datablock is not used (linked) it's not going to be saved in your <code>.blend</code> files. You can alwa
    16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
  • In 1949, despite numerous protests, one of the Art Nouveau masterpieces from Belgian architect Victor Horta, the “hotel Aubecq”, was demolished. It …script API to produce simple but effective tools to set up a fast pipeline from the original 3d scans to the full reconstructed 3d model of the facade.
    11キロバイト (1,754 語) - 2018年6月29日 (金) 05:46
  • …or parented to other objects in the scene. To create a usable version of a linked object, the current approach is to place it in a separate layer, and to cre # Make a duplicate of the linked objects with {{Shortcut|alt|D}}
    3キロバイト (563 語) - 2018年6月29日 (金) 03:43
  • =Linking in Blender= …nRobots|Open Robots Simulator]] project. We are currently developing using Blender 2.49b.
    4キロバイト (790 語) - 2018年6月29日 (金) 04:36
  • = A Robotics Simulator User Interface for Blender = …one of the actions performed on the script have any relevant effect on the Blender scene, though the code can easily be extendend with this.
    7キロバイト (1,153 語) - 2018年6月29日 (金) 04:39
  • =Linking in Blender= …nRobots|Open Robots Simulator]] project. We are currently developing using Blender 2.49b.
    5キロバイト (919 語) - 2018年6月29日 (金) 03:45
  • = Using VideoTexture to export the video from a camera = …obust solution is to use Blender's VideoTexture module to render the scene from the camera into a texture, and use the image rendered directly. Here is a s
    5キロバイト (848 語) - 2018年6月29日 (金) 03:43
  • …is a basic document for setting up a chroot environment so you can build a Blender Release under Linux. As I get more time I'll try to make it more readable. …ilding the 64-bit linux releases. Most of the information here is derived from that work, so kudos to him for all his help. His chroots were based on the
    7キロバイト (1,083 語) - 2018年6月29日 (金) 02:54
  • …structions for building Blender2.5 should be placed [[Dev:2.5/Doc/Building Blender/Mac|here]]}} …command line programs, and will require you to execute the build commands from the shell '''/Applications/Utilities/Terminal'''.
    10キロバイト (1,585 語) - 2018年6月29日 (金) 02:52
  • This is an incomplete shot at adding a command line option to blender to run a This is based off of the blender-2.28 release to check it out you will want to do
    15キロバイト (2,655 語) - 2018年6月29日 (金) 02:49
  • = Tutorial for Adding a New Object Type to Blender= This tutorial covers the basic aspects of adding a new 3D object type to Blender. It is specifically aimed at furthering the integration of Nurbana, but it
    8キロバイト (1,333 語) - 2018年6月29日 (金) 02:45
  • …e there seem to be plans to integrate some kind of mesh fracture code into blender, blender 2.5 doesn't work at all, that's why I decided to write up this little docum
    6キロバイト (981 語) - 2018年6月29日 (金) 03:43
  • …is not much you can do. With Baking, you create a single, editable Action from the blended animation which you can sweeten and fix to your heart's content Tests have indicated that simply using the keyframes from an armature's object-level motions as key frames for its root bones produce
    7キロバイト (1,232 語) - 2018年6月29日 (金) 02:51
  • = Blender Animation system refresh project= *made drawing of EditMode compliant with rest of Blender (re-using theme colors)
    6キロバイト (873 語) - 2018年6月29日 (金) 02:45

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