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  • * [[Extensions:2.4/Py/Scripts/Import/DXF-3D|ImportDXF.py]] - importer-script for 2D and 3D-geometry from .DXF format. ==Animation Suite Import==
    1キロバイト (182 語) - 2018年6月29日 (金) 02:49
  • |#85 || animation options for non-mesh geometry || || || Anim |#604 || Full [[3DS|.3DS]] and/or .X imp/exp feature || third party script exist || || I/O
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • |{{section|Your First Animation |[[Doc:2.6/Manual/Your First Animation/1.A static Gingerbread Man|1/2: A static Gingerbread Man]]
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • …domains (automation, traffic control, gait analysis, motion capturing for animation, etc.). …ition'' is the simplest to interface in Blender, currently, since computer animation packages typically work only at position level. ''Velocity'' and ''accelera
    12キロバイト (1,769 語) - 2018年6月29日 (金) 03:41
  • …he integration of Nurbana, but it may also be useful for the up-and-coming animation refactor. [[Category:Script]]
    8キロバイト (1,333 語) - 2018年6月29日 (金) 02:45
  • I decided to write a little text about what I integrated in the 'fractureme' script which I used to do while the script itself is to be found here:
    6キロバイト (981 語) - 2018年6月29日 (金) 03:43
  • …make objects oscilate around a given point, or using random values at each animation frame to change some material attribute, like diffuse rgb, alpha, etc. * available data: <code>Blender.Get("curframe") # the current animation frame</code>
    7キロバイト (1,074 語) - 2018年6月29日 (金) 02:47
  • Important note: notifiers are for the UI to work, not for Blender's animation system to work. A notifier gets generated by tools or events, and are only …y, depsgraph can send out the proper notifications of course. An exporting script that relies on fine-grained data export should not use notifiers, but regis
    6キロバイト (996 語) - 2018年6月29日 (金) 03:37
  • …as part of evaluations like modifiers, constraints, or other parts of the animation system. This can change depending if the property has an IPO for example. [[Category:Script]]
    15キロバイト (2,529 語) - 2018年6月29日 (金) 03:37
  • I propose the first goal to get blender exporting armatures, animation & geometry to 1 application successfully as a first goal. Since the 2.4x python script was capable of this, it should not be so hard.
    10キロバイト (1,186 語) - 2018年6月29日 (金) 05:46
  • * Wraps the C RNA-data-api, giving access to all data the user interface and animation system uses. * Most/All? user operations can be reproduced in a script.
    5キロバイト (818 語) - 2018年6月29日 (金) 03:37
  • …d always use the latest exporter from SVN. It is advised to run the update script and resave your scene with the new version: get to the search bar with {{Sh |exe= (Python script)+ POV-Ray 3.7
    17キロバイト (2,627 語) - 2018年6月29日 (金) 06:06
  • …i in Object Mode. Purtroppo non ho trovato un modo per fare questo con uno script. #bpy.ops.render.opengl(animation=True)
    52キロバイト (6,172 語) - 2018年6月29日 (金) 04:43
  • Python accesses Blender's data in the same way as the animation system and user interface, which means any setting that is changed via a bu …he Python attribute which can help in finding what settings to change in a script.
    15キロバイト (2,333 語) - 2018年6月29日 (金) 04:44
  • …rmat/Literal|User Preferences}} window. It is also possible to auto-load a script every time Blender starts. …code>unregister</code> functions must be defined at the end. Moreover, the script must be placed at a location where Blender looks for add-ons on upstart. Th
    20キロバイト (2,541 語) - 2018年6月29日 (金) 04:43
  • …into object mode. Unfortunately, I have not found a way to do this with a script. #bpy.ops.render.opengl(animation=True)
    51キロバイト (6,163 語) - 2018年6月29日 (金) 04:43
  • | Script manual page | Script development page
    7キロバイト (1,332 語) - 2018年6月29日 (金) 04:40
  • | Script manual page | Script development page
    4キロバイト (602 語) - 2018年6月29日 (金) 04:40
  • …les" (blenderartists.org) exports camera and Empties information to a Maya script which can then be imported in AE. While this system works it has a couple o A second script, written by Thomas Volkmann and Bartek Skorupa uses the approach of generat
    7キロバイト (1,148 語) - 2018年6月29日 (金) 03:44
  • …d always use the latest exporter from SVN. It is advised to run the update script and resave your scene with the new version: get to the search bar with {{Sh |exe= (Python script)+ POV-Ray 3.7
    14キロバイト (2,174 語) - 2018年6月29日 (金) 04:40

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