Doc:2.6/Manual/Game Engine/Logic/Sensors/Near

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Near sensor

Near sensor

A Near sensor detects objects that move to within a specific distance of themselves. It can filter objects with properties, like the Collision sensor.

See Sensor Common Options for common options.

Special Options


This field can be used to limit the sensor to look for only those objects with this property.
The number of blender units it will detect objects within.
The distance the object needs to be to reset the sensor (send a FALSE pulse).
1) The Near sensor can detect objects "through" other objects (walls etc).
2) Objects must have "Actor" enabled to be detected.
Note about soft bodies
The Near sensor can not detect soft bodies. This is a limitation in Bullet, the physics library used by the Game Engine.