Doc:2.6/Manual/Modeling/Meshes/Editing/Basics/Translation, Rotation, Scale
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Translation, Rotation, Scale
Mode: Edit mode
Panel: Mesh Tools (Editing context)
Menu: Mesh » Transform » Grab/Move, Rotate, Scale, …
Once you have a selection of one or more elements, you can grab/move (G), rotate (R) or scale (S) them, like many other things in Blender, as described in the Manipulation in 3D Space section.
To move, rotate and scale selected components, either use the Translate, Rotate, and Scale buttons, the transform manipulators, or the shortcuts:
- G, R, and S respectively.
After moving a selection, the options in the Tool Shelf allow you to fine-tune your changes, limit the effect to certain axes, turn proportional editing on and off, etc.
Of course, when you move an element of a given type (e.g. an edge), you also modify the implicitly related elements of other kinds (e.g. vertices and faces).
You also have in Edit mode an extra option when using these basic manipulations: the proportional editing.