Doc:2.6/Manual/Render/Freestyle/Parameter Editor/Line Style/Color
目次
Color
In this tab you control the color of your strokes.
- Base Color
- The base color for this line style.
Modifiers
There are four color modifiers available, which can be mixed with the base color using the usual methods (see for example the Mix compositing node for further discussion of this topic). As with other modifier stacks in Blender, they are applied from top to bottom.
- Influence
- How much the result of this modifier affects the current color.
Along Stroke
The Along Stroke modifier alters the base color with a new one from a given color ramp mapped along each stroke's length. In other words, it applies a color ramp along each stroke.
The only settings here are those of the standard Blender color ramp!
Distance from Camera
The Distance from Camera color modifier alters the base color with a new one from a given color ramp, using the distance to the active camera as the parameter.
- Range Min and Range Max
- The limits of the mapping from “distance to camera” to “color in ramp”. If the current point of the stroke is at Range Min or less from the active camera, it will take the start color of the ramp, and conversely, if it is at Range Max or more from the camera, it will take the end color of the ramp. These values are in the current scene's units, not in pixels!
- Fill Range by Selection
- Set the min/max range values from the distances between the current selected objects and the camera.
The other settings are those of the standard Blender color ramp!
Distance from Object
The Distance from Object color modifier alters the base color with a new one from a given color ramp, using the distance to a given object as the parameter.
- Target
- The object to measure distance from.
- Range Min and Range Max
- The limits of the mapping from “distance to object” to “color in ramp”. If the current point of the stroke is at Range Min or less from the target, it will take the start color of the ramp, and conversely, if it is at Range Max or more from the target, it will take the end color of the ramp. These values are in the current scene's units, not in pixels!
- Fill Range by Selection
- Set the min/max range values from the distances between the current selected objects and the target.
The other settings are those of the standard Blender color ramp!
Material
The Material color modifier alters the base color with a new one taken from the current material under the stroke.
You can use various properties of the materials, among which many are mono-component (i.e. give B&W results). In this case, an optional color ramp can be used to map these grayscale values to colored ones.
If used with the Split by Material option in the Stroke tab, the result will not be blurred between materials along the strokes.
