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2018年6月29日 (金) 02:50時点における最新版

Follow Active (quads)

About

Name Follow Active (quads)
Menu UV Calculate/3D View (UV Face Mode)→ Ukey → Follow Active (quads)...
Version 0.1 2006/15/12
For Blender 2.42 and newer
Author Campbell Barton (ideasman42)
License: GPL

Introduction

This script is a fast way to map uv coordinates using the active face as a bases for mapping all adjacent quads, in can be used for unwrapping a pipe, or mapping a road.

Usage

Examples

Tube unwrapped with one seam
Subdivided Cube with 1 seam
Road as a quad strip, using Loop Average mode to remove texture distortion

Instructions

Pick the quad that you want the other faces to follow and map it in the UV/Image window.

Select connected faces to map from the active, their existing mapping will be overwritten.

Activate the script from the UV Calculation menu.

  • Non square mapping will give interesting but less useful results.
  • If there are any loops in the quads, you may want to add seams get predictable results.
  • only selected faces connected to the active face will be mapped.


Options

There are 2 options for this tool...

Loop Average
UV coordinates are distributed in an even grid, with proportions matching the average proportions of the faces. (average per face loop)
Uvcalc follow active grid averageloop 3d.png
Uvcalc follow active grid averageloop.png
No Area
Each quad is mapped directly from the active with no influence from the shape of the face, only the topology of the mesh matters in this case.
Uvcalc follow active grid noarea 3d.png
Uvcalc follow active grid noarea.png