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  • #REDIRECT [[Dev:Source/Modeling/Sculpt Mesh]]
    45バイト (6 語) - 2018年6月29日 (金) 02:45
  • …p://www.geneome.net/blender/hostedfiles/BMAE%20v1.zip Metric/Standard Unit Mesh Creator Script] - Download link (See news link below as well) * [http://www.alienhelpdesk.com/index.php?id=32 "Measure Mesh" script] - This script helps you measure some things in meshes that blender
    5キロバイト (716 語) - 2018年6月29日 (金) 02:49
  • |-mesh/--default/--myRobot.blend …haviour of the components, in Python, within Blender (for instance, make a mesh move, grab a camera image, etc.). These codels can as well call external C/
    5キロバイト (739 語) - 2018年6月29日 (金) 03:43
  • …blend file in different categories, such as <code>Group, Material, Object, Mesh</code>. …in A.blend changes name, all its links in B.blend will no longer find the mesh. An error is reported by Blender, but the link object (cyan outline) is sti
    4キロバイト (790 語) - 2018年6月29日 (金) 04:36
  • …blend file in different categories, such as <code>Group, Material, Object, Mesh</code>. …in A.blend changes name, all its links in B.blend will no longer find the mesh. An error is reported by Blender, but the link object (cyan outline) is sti
    5キロバイト (919 語) - 2018年6月29日 (金) 03:45
  • There are dead links on this page. "Measure Mesh" would be interesting for me. I started a thread on blenderartist on a "urb
    436バイト (73 語) - 2018年6月29日 (金) 05:48
  • …script operates on data outside its context, eg. Object script modifying a mesh, Object script changing objects on hidden layers). This will convert the Mesh to an NMesh, which is costly.
    13キロバイト (2,052 語) - 2018年6月29日 (金) 02:49
  • <source lang="python">Blender.Draw.PupMenu('ERROR%t|Select a mesh as your active object. aborting.')</source> e.g. <source lang="python">__FORMAT_COMPATIBILITY__ = 'MESH', 'MESH_NAME', 'MESH_VERT', 'MESH_EDGE', 'MESH_FACE', 'MESH_MATERIAL', 'MAT
    12キロバイト (1,906 語) - 2018年6月29日 (金) 02:49
  • Since there seem to be plans to integrate some kind of mesh fracture code into blender, …ooking cracks relatively fast, and a 'crackmesh', which is actually just a mesh of all cracks with ordered faces, and thus can be easily animated with the
    6キロバイト (981 語) - 2018年6月29日 (金) 03:43
  • write_meshs (wd, &G.main->mesh);
    3キロバイト (408 語) - 2018年6月29日 (金) 02:45
  • …ush itself to the database, or pull data from a database. To get new data (mesh, material, etc.) from a database the user can 'browse' the availabe data, a
    5キロバイト (738 語) - 2018年6月29日 (金) 02:52
  • *Save SDNA of seperate elements, so with Mesh only Mesh sdna *Implement a way to flag mesh data for db saving (and refreshing)
    677バイト (99 語) - 2018年6月29日 (金) 02:45
  • *start with object node &rarr; maybe also mesh data? |valign=top|[[Image:Dev-20040917_meshadded.jpg|thumb|300px|added mesh]]
    982バイト (132 語) - 2018年6月29日 (金) 02:45
  • ==Pushing mesh object to Verse server== …ed. The mesh object must be in edit mode. Enter edit mode and click on the Mesh item in the header of 3dview:
    9キロバイト (1,453 語) - 2018年6月29日 (金) 02:45
  • …different from regular Subsurf? Subsurf simply subdivides and smooths the mesh. Multires does this as well, but new details can be added to higher levels …int) sculptmode is activated and a hole is scooped out of the front of the mesh.
    6キロバイト (1,010 語) - 2018年6月29日 (金) 02:48
  • …ld be similar to the Curve object's {{Literal|BevOb}} field, but would use Mesh objects instead of Curve objects.
    4キロバイト (658 語) - 2018年6月29日 (金) 02:47
  • *currently single keys can be selected & transformed mostly like mesh vertices …an also be created between the parent particles on the faces or edges of a mesh (edges should work with curves)
    27キロバイト (4,348 語) - 2018年6月29日 (金) 02:47
  • Particles can only be emitted from mesh objects. Each mesh object can have up to 10 separate particle systems and particle settings ca …ticles are emitted respectively by vertices, faces, enclosed volume of the mesh emitter
    31キロバイト (4,752 語) - 2018年6月29日 (金) 02:51
  • …change with the 2.5 refactor - Blender.Draw and Blender.Window, Will keep Mesh for now since BMesh may not make 2.5. * add a unified way of dealing with scriptlinks and materials - mesh.materials.append() - should work. and work the same for all data types.
    21キロバイト (3,533 語) - 2018年6月29日 (金) 02:51
  • …NCREF and check the BPyMesh - so you can't write to a vertex location once mesh is removed. …r's internal data (say from entering and exiting editmesh) must invalidate mesh data for instance, same for other types. Editing an IPO must invalidate Bez
    9キロバイト (1,512 語) - 2018年6月29日 (金) 02:52

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