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  • Constantin Rahn improved formatting and control of output files including the first ability to export animation.
    14キロバイト (2,174 語) - 2018年6月29日 (金) 04:40
  • (input or output). === Output===
    4キロバイト (589 語) - 2018年6月29日 (金) 02:45
  • …ifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output (i.e. the polygonalized result of bevels/tapers).
    7キロバイト (1,068 語) - 2018年6月29日 (金) 02:47
  • …ifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output (i.e. the polygonalized result of bevels/tapers).
    9キロバイト (1,445 語) - 2018年6月29日 (金) 02:51
  • …project? Please note that good user documentation should be a part of this output.
    1キロバイト (189 語) - 2018年6月29日 (金) 02:53
  • :Provide a user-level summary of the final output or results of your project. How does it integrate in Blender, and how does
    2キロバイト (321 語) - 2018年6月29日 (金) 03:37
  • …he operator name is. Also if you add a console window you can see what is output to it when you do an action. Then just search the code. Also putting a br :Provide a user-level summary of the final output or results of your project. How does it integrate in Blender, and how does
    4キロバイト (699 語) - 2018年6月29日 (金) 03:46
  • …he operator name is. Also if you add a console window you can see what is output to it when you do an action. Then just search the code. Also putting a br :Provide a user-level summary of the final output or results of your project. How does it integrate in Blender, and how does
    4キロバイト (696 語) - 2018年6月29日 (金) 04:41
  • * lossless nurbs editing (modifiers, etc. output a nurbs surface)
    14キロバイト (1,916 語) - 2018年6月29日 (金) 05:48
  • …he operator name is. Also if you add a console window you can see what is output to it when you do an action. Then just search the code. Also putting a br :Provide a user-level summary of the final output or results of your project. How does it integrate in Blender, and how does
    4キロバイト (707 語) - 2018年6月29日 (金) 05:48
  • …node-tree and see what it has to do, even if all thumbnails and composite output are collapsed and there is only the viewer node connected to an image at th …ld be to have a cache node. You could drag it between any noodle, and that output would be cached for a give frame range. It could be cached either in RAM or
    9キロバイト (1,465 語) - 2018年6月29日 (金) 06:04
  • …influence the compositor resolution. Viewer/SplitViewer nodes will always output using the compositor resolution. FileOutput and CompositeOutput will scale ** Output
    6キロバイト (944 語) - 2018年6月29日 (金) 06:07
  • * [[User:Rocketman/Encoding_ui_proposal|Improving the layout for video output and encoding]]
    7キロバイト (899 語) - 2018年6月29日 (金) 06:04
  • * Scene/s (has no output, since it's usually at the end)
    1キロバイト (224 語) - 2018年6月29日 (金) 06:05
  • …clutter. In a 2d application the user usually prefers to see the final 2d output, so the most common scenario is that all layers that will be visible when s
    2キロバイト (358 語) - 2018年6月29日 (金) 06:07
  • …can also plug a render setting node in each passes and none in the render output. (to be noted that this node is optional as it can be included in the render output node, but this would need the creation of multiple render ouptut nodes if y
    2キロバイト (394 語) - 2018年6月29日 (金) 06:09
  • …gated to the other template startup.blends. For example the default render output path, screen layouts, etc. It seems that for most use cases this is not act
    3キロバイト (554 語) - 2018年6月29日 (金) 06:05
  • Location: Properties window, render tab, output Location: Properties window, render tab, output
    4キロバイト (663 語) - 2018年6月29日 (金) 06:05
  • ** Actually have to think of a mechanism, that remembers, which output ** accessing the output sockets in the script.
    39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
  • Changelog taken from the output of:
    6キロバイト (920 語) - 2018年6月29日 (金) 04:44

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