Doc:2.6/Manual/Game Engine/Logic/Sensors/Near
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2013年7月31日 (水) 06:10時点におけるwiki>Kupomanによる版 (→Near sensor)
Near sensor
A Near sensor detects objects that move to within a specific distance of themselves. It can filter objects with properties, like the Collision sensor.
See Sensor Common Options for common options.
- Special Options
Property
- This field can be used to limit the sensor to look for only those objects with this property.
- Distance
- The number of blender units it will detect objects within.
- Reset
- The distance the object needs to be to reset the sensor (send a FALSE pulse).
- Notes
- 1) The Near sensor can detect objects "through" other objects (walls etc).
- 2) Objects must have "Actor" enabled to be detected.
Note about soft bodies
The Near sensor can not detect soft bodies. This is a limitation in Bullet, the physics library used by the Game Engine.
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