検索結果

移動先: 案内検索
  • *Nondestructive editing/workflow *Editable base mesh (SoC)
    2キロバイト (338 語) - 2018年6月29日 (金) 02:54
  • …ht place. Of course you can always enter edit mode and make adjustments to mesh there manually, but why do it in hard, time consuming way if there is a muc Here you can see what can be done in few seconds by editing just 2 parameters for rhombicuboctahedron.
    3キロバイト (419 語) - 2018年6月29日 (金) 04:40
  • …to port that over to trunk. Note that this is not the Flip Normal tool in mesh edit mode, it is a rendering option. * Grid mesh primitive: can use a plane instead.
    21キロバイト (3,530 語) - 2018年6月29日 (金) 04:38
  • Examples of blocking, sub-modal tools are found mostly in mesh edit mode, and include tools like knife subdivide, loop subdivide, edge sli …t may affect the outcome of the tool such as enabling/disabling modifiers, editing other settings, etc. Everything is blocked apart from the few options that
    6キロバイト (976 語) - 2018年6月29日 (金) 03:36
  • * Mesh tools ** We have a problem where many of the mesh editing tools have limitations, missing functionality, or bugs. It would not be too
    2キロバイト (338 語) - 2018年6月29日 (金) 03:44
  • <br><span style="font-weight: bold;">Object</span>'''Editing''' - Most of the tools for Object/Group editing have been restored. <br>
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • …ll be done per key map, by making a local copy of the default map and then editing all options you'd like to have. The default key maps will always be unalter …e documentation work well. <br>Needs further design, but could look like: [Mesh Extrude] or [Marker Move].<br>
    8キロバイト (1,300 語) - 2018年6月29日 (金) 03:40
  • Currently materials also influence the shape of the mesh, for example halo and wire rendering, or strand width are defined by the ma …one image, basically replacing texface. This would still be stored in the mesh of course in "image" layers.
    9キロバイト (1,503 語) - 2018年6月29日 (金) 03:44
  • # Editing modes, like mesh modeling, armature posing, particle hair combing, 3D texture paint. These n
    4キロバイト (669 語) - 2018年6月29日 (金) 03:37
  • * Set mesh origin to geometry - patch submitted via GitHub by [https://github.com/riof * Python script editing programs for OS X -JrMasterModelBuilder
    14キロバイト (2,042 語) - 2018年6月29日 (金) 06:04
  • | Mesh editing API, with support for n-gons and comprehensive editing operations. Used in ''Edit Mode'' and by modifiers that perform advanced editing operations (such as bevel).
    21キロバイト (3,192 語) - 2018年6月29日 (金) 03:46
  • …or the operator that will be invoked if you hit the button - <code>bpy.ops.mesh.spin()</code>. This is implemented in C by an operator named <code>MESH_OT_ …read from disk as a ''.blend'' file - it has all of the user settings and mesh, object, scene, etc. data. RNA, as in genetics, is a helper to transmit th
    12キロバイト (2,109 語) - 2018年6月29日 (金) 04:45
  • …s of a specific editor (Outliner, Node editor), for a group of tools (Mesh editing) or for a specific library in Blender (Booleans, Cycles).
    4キロバイト (615 語) - 2018年6月29日 (金) 04:44
  • |Mesh¦¦owners = [[User:Ideasman42|Campbell Barton] |Mesh¦¦members = [[User:Brecht|Brecht Van Lommel]],
    21キロバイト (2,244 語) - 2018年6月29日 (金) 04:40
  • * Update default theme colors for better mesh visibility: https://developer.blender.org/T37419 * Allow multi-object editing such that users may select multiple objects and edit properties on them at
    2キロバイト (351 語) - 2018年6月29日 (金) 06:06
  • …members of that project. Examples of these projects are Animation, Cycles, Mesh Modeling, Motion Tracking and User Interface. These all have a project page * Moderators: project that acts as a group of all users with extended editing capabilities.
    3キロバイト (487 語) - 2018年6月29日 (金) 06:04
  • …tains a settings_template.py, which you should copy as settings.py, before editing that one. |Mesh (pl. Meshes)||Mesh (pl. Meshes)
    14キロバイト (2,408 語) - 2018年6月29日 (金) 04:46
  • …wordpress.com/ blog], [http://www.blender.org/development/current-projects/mesh-overhaul/ feature notes]) * Nurbana project, advanced Nurbs editing and tools
    3キロバイト (213 語) - 2018年6月29日 (金) 04:48
  • …Manual/Modeling/Meshes/Editing/Subdividing/Bisect|'''メッシュ二等分(Mesh Bisect)''']] ==
    4キロバイト (131 語) - 2018年6月29日 (金) 06:04
  • # Add emitter mesh bpy.ops.mesh.primitive_plane_add(location=origin)
    51キロバイト (6,163 語) - 2018年6月29日 (金) 04:43

(前の20件 | 次の20件) (20 | 50 | 100 | 250 | 500 件) を表示