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  • |#557 || New Object Constraints copy size || || || Armatur |#654 || Axis constraints for paintbrush || || || Pain
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • …velopment all the time, and there is plenty of room for further planned UI improvements and additions in the coming versions. …ata. This will allow animation of any property, including Composite Nodes, Constraints or Modifiers.<br>- Actions, NLA&nbsp;and Drivers are collected in "AnimData
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • …r needs a Rigid Body "construction kit", allowing visual editing in 3d for constraints (hinges)&nbsp;and fully interactive forces feedback. Important is to check *Boolean improvements. Using more types model such as NURBS, Meta or particles along with a bette
    11キロバイト (1,766 語) - 2018年6月29日 (金) 03:37
  • …map and diffuse map at the same time), additional brush options, interface improvements such as better thumbnail brush preview generation. …g a '''rigid body''' "construction kit", allowing visual editing in 3d for constraints (hinges) and fully interactive forces feedback. Important is to check on we
    6キロバイト (896 語) - 2018年6月29日 (金) 03:46
  • packed with rewrites, new features and improvements. The major additions this release are the Character Animation rewrite, the …otes/2.40/Animation/Inverse Kinematics|Inverse Kinematics]] - assorted and constraints
    3キロバイト (396 語) - 2018年6月29日 (金) 02:46
  • * [[Template:Release Notes/2.43/Animation/Armature Fixes|Armature Improvements/Fixes]] …late:Release Notes/2.43/Animation/Action Editor Improvements|Action Editor Improvements]]
    7キロバイト (756 語) - 2018年6月29日 (金) 02:50
  • …late:Release Notes/2.46/Animation/Action Editor Improvements|Action Editor Improvements]] * [[Release_Notes/Notes246/Constraints|Constraints]]
    5キロバイト (526 語) - 2018年6月29日 (金) 02:53
  • …ude improved keymap editing, 3D mouse support, some new addons and Node UI improvements. ** Added switch for ignoring Limit rotation and distance constraints - [http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&r
    35キロバイト (5,347 語) - 2018年6月29日 (金) 04:44
  • …bjects|'''3D audio and speaker objects''']] were added, along with various improvements to the sound system. It's now possible to place speaker objects in the scen …hanges to the graph editor, dopesheet editor, NLA editor, curves, drivers, constraints, posing, ...
    4キロバイト (613 語) - 2018年6月29日 (金) 04:46
  • …or for loading clips, tracking points and reconstructing motion was added. Constraints can apply this reconstructed motion into the scene, and compositing nodes a …use color wheel editing, more translations to other languages, node muting improvements, region drawing tweaks, and many more small changes.
    3キロバイト (445 語) - 2018年6月29日 (金) 04:47
  • …his constraint can be converted to F-Curves like all other motion tracking constraints - {{Commit|43119}}. * Improvements in witness cameras workflow,
    5キロバイト (836 語) - 2018年6月29日 (金) 05:46
  • …ame representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers. …ood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advan
    5キロバイト (746 語) - 2018年6月29日 (金) 06:04
  • …fines the direction knees and elbows using ik bend. with the current other constraints it doesn't seem to be possible to strictly enforce this. …g the bones tiny in length and aligned along my desired x-axis, but the IK constraints don't work unless the bones are in a real chain. -jg
    30キロバイト (5,134 語) - 2018年6月29日 (金) 02:45
  • == Cage Retopo and other Retopo Improvements == …ewed orthogonally, it looks like a floor blueprint or layout. We could use constraints to track the end of the Snap to an object; but right now the constraint sna
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • …Blender Game Engine’s rendering of light and shadows. The first phase of improvements will focus on the rendering and use of shadows. The scope of this phase inc …ering of light and shadows. The second phase of improvements will focus on improvements to the rendering pipeline. The scope of this phase will include a prepass s
    8キロバイト (1,197 語) - 2018年6月29日 (金) 06:08
  • …rpolation physics based and possibly introduce controllers (something like constraints, but different). The idea would be to think over uniform constraint/control …d allow more intuitive GI setup, new GI algorithms, etc. Recent example of improvements: [http://lynx.aspect-design.de/yafray/suzanne_tralu.jpg]. Ton mentioned tha
    4キロバイト (721 語) - 2018年6月29日 (金) 02:52
  • GSOC 2008 Idea Human Animation combo(motion re-targeting) Small improvements to speed work flow of motion data and physics data for use on a users skele 2. Motion re-targeting: A way to quickly assign constraints from one skeleton to another(maybe using Skelator's harmonics code?) http:/
    2キロバイト (245 語) - 2018年6月29日 (金) 02:53
  • …st 2004: [http://www.blender.org/development/release-logs/blender-234/ Big improvements]: particle interactions, LSCM UV mapping, functional YafRay integration, we …blender.org/development/release-logs/blender-235a/ Another version full of improvements]: object hooks, curve deforms and curve tapers, particle duplicators and mu
    21キロバイト (2,950 語) - 2018年6月29日 (金) 03:43
  • …blender.org/development/release-logs/blender-235a/ Another version full of improvements]: object hooks, curve deforms and curve tapers, particle duplicators and mu
    13キロバイト (826 語) - 2018年6月29日 (金) 04:42
  • * 2017-06: Augmented reality (AR), some of Blender's object-level transform constraints, Set Camera Limits logic node and environment lighting for Cycles. …upport, tangent shading, new features in the normal editor and performance improvements.
    6キロバイト (900 語) - 2018年6月29日 (金) 06:09

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