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  • {{Page/Header|2.31|Manual/PartIV/Bump and Normal Maps|Manual/PartIV/Displacement Maps}} address using the technique of environment mapping.
    10キロバイト (1,697 語) - 2018年6月29日 (金) 02:46
  • |[[Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping|UV/Image Editor]] |{{section|Mapping
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • …ode>: set up material for shading a given point, evaluating textures, bump mapping, and other things that do not depend on the light vector. The material can also be used to evaluate displacement:
    8キロバイト (1,401 語) - 2018年6月29日 (金) 03:46
  • …nodes, that determines how a specific part of the material (surface/volume/displacement) reacts. It has an output node that defines a bxdf, or other more specific The texture node would be able to contain more than one texture and mapping information, to create a small texture stack.
    9キロバイト (1,503 語) - 2018年6月29日 (金) 03:44
  • * Displacement and bump mapping using nodes.
    4キロバイト (635 語) - 2018年6月29日 (金) 03:45
  • …tangenti non hanno derivati, così il filtraggio della texture e il ''bump mapping'' non lavorano quando li usi come coordinate della texture. ** Cambiamenti dello shader per il ''displacement''
    2キロバイト (320 語) - 2018年6月29日 (金) 04:52
  • …ditional brush options, multiple layers support, better brush UI, and easy displacement map creation. …''PTex texture mapping library'''. This would be used for storing multires displacement and painted textures, and would need to be integrated as part of the multir
    6キロバイト (896 語) - 2018年6月29日 (金) 03:46
  • * Per BSDF bump mapping * Displacement (incomplete)
    16キロバイト (2,588 語) - 2018年6月29日 (金) 05:48
  • …ix for bug #12077: tangent shading (which only affects specular) made bump mapping not work for diffuse.</s> if the displacement texture has IPOs, is a plugin, or uses an animated image.
    39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
  • …jects.blender.org/tracker/index.php?func=detail&aid=26873 #26873] Animated displacement modifier on an object doesn't work with hair particle objects - [http://pro …/index.php?func=detail&aid=27854 #27854] Collada import doesn't handle UVW mapping - [http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revi
    35キロバイト (5,347 語) - 2018年6月29日 (金) 04:44
  • * fix {{BugReport|29957}}: texture generated mapping works as global with cloth modifier - {{Commit|43732}} * fix {{BugReport|29836}}: stress not working as input for displacement texture. - {{Commit|43302}}
    21キロバイト (2,808 語) - 2018年6月29日 (金) 05:44
  • …ic array much like MDisps.disps, except it's a bitmap rather than float[3] displacement vectors. …moving coordinate/normal data from the VBO would require yet another index mapping container in order to do buffer updates, which seems counterproductive.)
    2キロバイト (293 語) - 2018年6月29日 (金) 05:48
  • * Fix drivers and shape keys not handling subframes / frame mapping properly ({{Commit|54122}}) * Fix {{BugReport|33740}}: Incorecct UV mapping from camera view ({{Commit|54203}})
    28キロバイト (3,416 語) - 2018年6月29日 (金) 05:53
  • Usage of this baker is very much the same as usage of the Normals/Displacement multires baker, just that the bake mode should be set to Ambient Occlusion. …uired to bake to, and the mesh does not need any [[Doc:2.6/Manual/Textures/Mapping/UV|UV coordinates]]. However, the quality of the bake will depend on the re
    5キロバイト (720 語) - 2018年6月29日 (金) 05:51
  • * Fix {{BugReport|34772}}: Incorrect aspect for tex mapping from camera view. ({{Commit|55606}}) * Fix {{BugReport|34992}}: OpenGL Preview Renderer: Displacement Modifier with Noise Texture not working. ({{Commit|56073}})
    30キロバイト (3,683 語) - 2018年6月29日 (金) 05:54
  • * Fix for displacement bake buffer might be allocated twice. ({{Commit|60256}}) * Fix for margin which didn't work properly with normalized displacement baking. ({{Commit|60257}})
    30キロバイト (3,644 語) - 2018年6月29日 (金) 06:04
  • * Fix {{BugReport|38328}}: GLSL display shows texture mapping completely messed up in some cases ({{GitCommit|1234831}}) * Fix {{BugReport|37541}}: Multires not reading external displacement file after entering edit mode ({{GitCommit|5102a02}})
    64キロバイト (8,580 語) - 2018年6月29日 (金) 06:07
  • …or displace node regression: was adding a (0.5, 0.5) offset, even for zero displacement ({{Commit|ef51b69}}) * Fix {{BugReport|39942}}: Displacement of group instance objects when switching to textured viewport shading. ({{G
    40キロバイト (5,177 語) - 2018年6月29日 (金) 06:08
  • …ers based in a real world context to control procedural textures and their mapping. Example: Brick Texture Node. I know the size of the bricks and the mortar …ful. Repeating textures cause problems especially with animated and offset displacement maps.
    7キロバイト (1,189 語) - 2018年6月29日 (金) 05:44
  • * Using displacement texture + use normal from same texture gives unpredictable results. ({{BugR * Texture nodes disabled for displacement now, conflict in using it with render (needs owner for stack).
    8キロバイト (1,019 語) - 2018年6月29日 (金) 04:42

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