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  • I have an idea for one editing tool. …on, such as x + y/2 (where x and y are numbers) that when you went back to editing the position via the transform box it remembered the equation. When you mov
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • …lender.org/pub/Requests/EditingFeatures/f1.gif http://wiki.blender.org/pub/Requests/EditingFeatures/f8.gif …lender.org/pub/Requests/EditingFeatures/f2.gif http://wiki.blender.org/pub/Requests/EditingFeatures/f3.gif
    2キロバイト (407 語) - 2018年6月29日 (金) 02:45
  • I have an idea for one editing tool.
    307バイト (60 語) - 2018年6月29日 (金) 05:53

ページ本文と一致

  • …nder 2.42. The new requests are located here: [[Dev:Ref/Requests/Sequencer|Requests/Sequencer]] *[[Attic:Requests/Sequencer/Solidify Goals|Requests/Sequencer/Solidify Goals]]
    7キロバイト (1,095 語) - 2018年6月29日 (金) 02:50
  • …ts.blender.org/tracker/?atid</tt>128&group_id<tt>&func</tt>browse features requests tracker]] (actually access restricted to coders) ==not ranked requests==
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • help requests. While this may not be quite right, its at least where we will want that includes the system python headers. Of course after editing the
    15キロバイト (2,655 語) - 2018年6月29日 (金) 02:49
  • * [[Dev:Ref/Requests|Feature Requests]] …This site is mainly for projects that are actually worked on, for features requests see the relevant section on the [[Dev:Doc/Contact|Contact]] page.
    3キロバイト (485 語) - 2018年6月29日 (金) 02:45
  • ….org/mailman/listinfo/bf-modeling bf-modeling]: Modeling, sculpting and UV editing in Blender. …Blender as long as that feature is not removed. On the other side, feature requests are introducing new or changing existing functionality, including more use
    7キロバイト (1,017 語) - 2018年6月29日 (金) 04:41
  • …nder that its difficult to manage them usefully so we don't accept feature requests on our tracker as some projects do. If the feature requests are small, like an option to an existing tool you could try to contact the
    12キロバイト (2,109 語) - 2018年6月29日 (金) 04:45
  • …s of a specific editor (Outliner, Node editor), for a group of tools (Mesh editing) or for a specific library in Blender (Booleans, Cycles). …entation and design issues here, and approve or reject patches and feature requests. This based on aligning well with Blender's general design decisions, relea
    4キロバイト (615 語) - 2018年6月29日 (金) 04:44
  • …done to improve the compositor in Blender. A lot of proposals and feature requests are overlapping. The plan is to try to merge and combine them on this page ==== Mask Editing ====
    9キロバイト (1,465 語) - 2018年6月29日 (金) 06:04
  • This mini-wiki is for making feature requests. Propose them and work together in refining the proposal. Describe what the …hy pages with discussions, that's what the forums and maybe [[Dev talk:Ref/Requests|talk pages]] are for. Please try to incorporate comments into the documents
    8キロバイト (1,106 語) - 2018年6月29日 (金) 02:45
  • I have an idea for one editing tool. …on, such as x + y/2 (where x and y are numbers) that when you went back to editing the position via the transform box it remembered the equation. When you mov
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • == Feature Requests == * Create uv unwrap on all active or selected objects and show/editing in on time the uv editor
    11キロバイト (1,673 語) - 2018年6月29日 (金) 02:45
  • [[Dev:Ref/Requests/Internal Refactor/Design Overview|Design Overview]] * [[Dev:Ref/Requests/Internal Refactor/Audio System|Audio System]]
    3キロバイト (546 語) - 2018年6月29日 (金) 02:52
  • Some work has started on this here... [[Dev:Ref/Requests/OtherFeatures/Shockwave3d|Shockwave3d Shockwave 3D Export]] -- [[Requests/GnuttaG|GnuttaG]]
    30キロバイト (5,025 語) - 2018年6月29日 (金) 02:45
  • …criptmenu-group it whould also be usefull to support Subgroups. A subgroup Editing could be defined implicit like: Group: 'Editing\Mesh, Editing\Object'
    7キロバイト (1,144 語) - 2018年6月29日 (金) 02:45
  • = Sequencer Requests = …find some suggestion/guidelines at [[Dev:Ref/Requests/Sequencer/Guidelines|Requests/Sequencer/Guidelines]].
    18キロバイト (2,030 語) - 2018年6月29日 (金) 02:45
  • …been enabled for some time. As such, I am removing this from the primary requests page. See the section titled "True NTSC and 24p-support" in the associated …liked_ about Blender. Nevertheless: I have been already told, that preview editing and working with EDL-files is mandatory in professional environments... To
    7キロバイト (1,059 語) - 2018年6月29日 (金) 03:37
  • ideasman - manual normal editing (extension to the above by [[Requests/LetterRip|LetterRip]] - computers get 'credit' for rendering other peoples
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • *CAPABLE of displaying and editing more than one node systems at once …the user could save their workspace setup (animation/modeling/uv-ing/video-editing/etc spaces) as a file, which could be loaded and overwrite the workspace se
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45
  • …in syncron mode, when game is paused, models are shown syncronuosly during editing. …led in most parts by this plugin-proposal [[Dev:Ref/Requests/Plugin-System|Requests/Plugin-System]] --[[User:Schlaile|Peter Schlaile]] 19:57, 25 January 2008 (
    5キロバイト (804 語) - 2018年6月29日 (金) 02:51
  • …ch as shell modifier for walls, edge intersection, extrude modifier, curve editing tools, freehand drawing... (todo - add more) …d representation of hierarchies uses Groups/DupliGroups. Unfortunately the editing and management of Groups/DupliGroups objects in Blender is still very ineff
    24キロバイト (3,856 語) - 2018年6月29日 (金) 03:36

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