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  • …do not need to double the number of UV coordinates by applying the Subsurf modifier; we can just leave it as is. Note that at this point, there is no UV Textur …only one set of UVs actually exist. If more realism is desired, the Mirror modifier would be applied, resulting in a physical mirror and a complete head. You c
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • …Path}} from the popup. This makes the path the parent of the armature (a modifier doesn't work here). If you press {{shortcut|alt|A}} in the 3D window, the …{{Literal|Circle}} with 8 vertices in side view, use a {{Literal|SubSurf}} modifier level 2, and scale the circle on a diameter of exactly two blender units. C
    23キロバイト (3,679 語) - 2018年6月29日 (金) 02:47
  • |[[Doc:2.6/Manual/Modifiers/Generate/Subsurf|Subsurf]] …|[[Doc:2.6/Manual/Game Engine/Path Finding/Navigation Mesh|Navigation Mesh Modifier]]
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • …othed onto the high-res level. How is this different from regular Subsurf? Subsurf simply subdivides and smooths the mesh. Multires does this as well, but new …Level. (Note that right now it looks just like the results of the Subsurf modifier.)
    6キロバイト (1,010 語) - 2018年6月29日 (金) 02:48
  • {{Note|Note|The Array modifier is now in a released version of Blender, so the user documentation has been …n suggestions from [[User:ideasman|ideasman]], I have implemented an array modifier to fit into
    4キロバイト (658 語) - 2018年6月29日 (金) 02:47
  • ===Modifier stack=== *each particle system has a ParticleSystem struct and an entry in modifier stack
    27キロバイト (4,348 語) - 2018年6月29日 (金) 02:47
  • # Add a collision modifier to the sphere bpy.ops.object.modifier_add(type='SUBSURF')
    52キロバイト (6,172 語) - 2018年6月29日 (金) 04:43
  • 7キロバイト (175 語) - 2018年6月29日 (金) 05:53
  • …ves downward, where it meets a sphere obstacle. The influence of the cloth modifier is controlled by a vertex group, which means that the corners move with the # Add a collision modifier to the sphere
    51キロバイト (6,163 語) - 2018年6月29日 (金) 04:43
  • *Modifier Stack Upgrade by Benjamin John Batt (mentored by Daniel Dunbar) …or vertices, preferably with a robust enough implementation that a 'bevel modifier' can also be created.
    7キロバイト (1,068 語) - 2018年6月29日 (金) 02:47
  • …or vertices, preferably with a robust enough implementation that a 'bevel modifier' can also be created. …ike mirror, or a smoothing modifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output (i.e. the polygonalized result of bevels/taper
    9キロバイト (1,445 語) - 2018年6月29日 (金) 02:51
  • Currently, unwrapping works based on EditMesh data. If we are to implement subsurf unwrapping, we must do some kind of reverse mapping between derivedMesh dat …clean up a derived mesh properly? Do I have to clean a converted through a modifier function mesh? What are the various custom data layers?
    5キロバイト (694 語) - 2018年6月29日 (金) 04:43
  • * Loop cut could work better with modifiers applied (preview could follow subsurf) * Decimate: possible improvements to the existing decimate modifier.
    19キロバイト (2,877 語) - 2018年6月29日 (金) 06:07
  • * (14931) <s>Fix for bug #11698: mesh deform modifier not working on extruded curves. ** The modifier work on the tesselated result rather than the curve itself.</s>
    39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
  • * New option for multires modifier: Subdivide UVs - [http://projects.blender.org/scm/viewvc.php?view=rev&root= …org/tracker/index.php?func=detail&aid=27921 #27921] optimal display with 2 subsurf modifiers fails - [http://projects.blender.org/scm/viewvc.php?view=rev&root
    35キロバイト (5,347 語) - 2018年6月29日 (金) 04:44
  • …#28347: Mesh drawing with VBO's enabled highlights wrong faces with mirror modifier - r39777 * fix #28423: Screw modifier crash in conjunction with subsurf modifier - r39903
    15キロバイト (2,292 語) - 2018年6月29日 (金) 04:46
  • …ugReport|29348}}: slow drawing of mesh with multiple materials and subsurf modifier - {{Commit|42034}} * fix {{BugReport|29384}}: mesh without faces and modifier crashes when switching to sculpt mode - {{Commit|42124}}
    18キロバイト (2,384 語) - 2018年6月29日 (金) 04:50
  • * fix {{BugReport|30351}}: solidify modifier high quality normals fails - {{Commit|44469}} * fix {{BugReport|30395}}: boolean modifier - degenerated triangles from bmesh + difference - {{Commit|44548}}
    18キロバイト (2,221 語) - 2018年6月29日 (金) 05:48
  • * Fix {{BugReport|27472}}: preserve volume for armature modifier does not work ({{Commit|47304}}) * Fix {{BugReport|32341}}: extrude with a mirror modifier could lead to orphan vertices ({{Commit|50086}})
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • = Blender 2.64: Skin Modifier = The Skin modifier takes a skeleton made up of vertices and edges as input and generates a pol
    8キロバイト (1,378 語) - 2018年6月29日 (金) 04:51

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