Doc:2.6/Manual/Interface/Contexts
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Contexts
The Properties (or Buttons) Window shows several Contexts, which can be chosen via the icon row in the header (see Context button example).
The number and type of buttons changes with the selected Context so that only useful buttons show up. The order of these buttons follows a hierarchy which is detailed below:
- Render: Everything related to render output (dimensions, anti-aliasing, performance etc).
- Scene: Gravity in the scene, units and other general information.
- World: Environmental lighting, sky, mist, stars and Ambient Occlusion.
- Object: Transformations, display options, visibility settings (via layers) duplication settings and animation information (regarding Object position).
- Constraints: Used to control an Object's transform (position, rotation, scale), tracking and relationship properties.
- Modifiers: Operations that can non-destructively affect Objects by changing how they are rendered and displayed without altering their geometry (e.g. mirror and smoothing).
- Object Data: Contains all Object specific data (color of a lamp, focal length of a camera, vertex groups etc). The icon differs with the type of Object (the one shown here is for a mesh object).
- Materials: Information about a surface (color, specularity, transparency, etc).
- Textures: Used by materials to provide additional details (e.g. color, transparency, fake 3-dimensional depth).
- Particles: Add variable amounts of (usually small) objects such as lights or mesh Objects that can be manipulated by Force Fields and other settings.
- Physics: Properties relating to Cloth, Force Fields, Collision, Fluid and Smoke Simulation.
The Buttons in each context are grouped into Panels.