「利用者:Mats Halldin/Sandbox」の版間の差分
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2018年6月29日 (金) 03:43時点における最新版
This is my workshop. Feel free to edit it.
--Mats
Exported content
- Sectioning a mesh with nodes
• A tutorial describing how to section a model using materials nodes. Thanks to the various mixing modes available in Blender, there are endless possibilities.
• This started on the forums as a brief example on how to create an architectural section. Hopefully, the tutorial will be expanded with a section on using composite nodes.
Ideas
A few ideas.
--Mats
- Bent tympanum
- 1001 approaches
- Merging two pipes
- Basic topology
- Staircase
- Rules, modifiers
- Façade
- Basic editing, modifiers
- Clean-up some WIPs
- A Tennis Ball
Low-Poly Character
Cooking
Gallery
Here are some images I've uploaded but ended up not using.
Skinning and Cloning Objects
Below is an outline for an updated version of Skinning and Cloning Objects to be added to the end of Object editing.
- Object
- Object Data
- Mesh, Curve, Text, Metaball, ...
Each object is a unique container but an object data is an instance. Multiple object can contain instances of a single object data.
|_|_|_|_|_|_| |
- Example
- Default Cube
- Duplicate Linked
- ...
- There are several methods to duplicate objects, properties, and scenes. See Object Duplication.
- Fake user
- Group instance
The name of the Object can be found and changed at the top of the Object menu. The name of the object data
At the top of the Object Data panel, you will find a field for the name of the mesh
For more details on datablocks, duplication and linking, and so on, see the Data System chapter.