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  • = Warp Modifier = [[File:26-Manual-Modifiers-Warp-example01.png|thumb|{{Literal|Warp}} modifier]]
    2キロバイト (320 語) - 2018年6月29日 (金) 04:45
  • = Array Modifier = The {{Literal|Array}} modifier creates an array of copies of the base object, with each copy being offset
    8キロバイト (1,228 語) - 2018年6月29日 (金) 04:39
  • =Screw Modifier= …elf}} in that it takes a profile object, a {{Literal|Mesh}} or a {{Literal|Curve}}, to create a helix-like shape.
    2キロバイト (229 語) - 2018年6月29日 (金) 04:41
  • {{Page/Header|2.5|Doc:2.5/Manual/Modifiers/Deform/Curve|Doc:2.5/Manual/Modifiers/Deform/Lattice}} = Mesh Cache Modifier =
    3キロバイト (485 語) - 2018年6月29日 (金) 05:53
  • *[[#Vertex Weight Edit Modifier|Vertex Weight Edit]]. *[[#Vertex Weight Mix Modifier|Vertex Weight Mix]].
    16キロバイト (2,399 語) - 2018年6月29日 (金) 04:46
  • = Particle Instance Modifier = …ch has a particle system on it, otherwise the {{Literal|ParticleInstance}} modifier will appear to do nothing.
    13キロバイト (2,083 語) - 2018年6月29日 (金) 04:48
  • = Particle Instance Modifier = …ch has a particle system on it, otherwise the {{Literal|ParticleInstance}} modifier will appear to do nothing.
    13キロバイト (2,095 語) - 2018年6月29日 (金) 04:45
  • …the modifier stack. For example, you should smooth the cloth ''after'' the modifier computes the shape of the cloth. However, you edit the Cloth settings only …rape a flat cloth over a table, let the simulation run, and then apply the modifier. In this sense, you are using the simulator to save yourself a lot of model
    21キロバイト (3,351 語) - 2018年6月29日 (金) 04:45
  • You see particles as a {{Literal|Particle}} modifier, but all settings are done in the {{Literal|Particle tab}}. *Influence of force fields like wind, vortexes or guided along a curve.
    8キロバイト (1,141 語) - 2018年6月29日 (金) 03:45
  • …ion of an Active physics object as well as the Animated checkbox. When the curve on the Animated property switches to disabled, the physics engine takes ove In order for this to work, the rigid body object needs to have a collision modifier. Simply click on {{Literal|Collision}} in the {{Literal|Physics}} context.
    26キロバイト (3,935 語) - 2018年6月29日 (金) 06:07
  • …he Soft Body object while running the simulation and {{Literal|Apply}} the modifier in the {{Literal|Modifiers}} panel of the {{Literal|Editing}} context. This *Try and use a {{Literal|Lattice}} or a {{Literal|Curve Guide}} Soft Body instead of the object itself. This may be magnitudes fast
    8キロバイト (1,345 語) - 2018年6月29日 (金) 04:45
  • …}} compositing node]] for further discussion of this topic). As with other modifier stacks in Blender, they are applied from top to bottom. :How much the result of this modifier affects the current transparency.
    4キロバイト (703 語) - 2018年6月29日 (金) 05:53
  • As with other modifier stacks in Blender, they are applied from top to bottom. The {{Literal|2D Offset}} modifier adds some two-dimensional offsets to the stroke backbone geometry. It has t
    9キロバイト (1,399 語) - 2018年6月29日 (金) 05:53
  • …}} compositing node]] for further discussion of this topic). As with other modifier stacks in Blender, they are applied from top to bottom. :How much the result of this modifier affects the current thickness.
    6キロバイト (974 語) - 2018年6月29日 (金) 05:53
  • == Parenting to Whole Armatures with Armature modifier == …6-rigging-armature-modifier.png|thumb|right|250px|The {{Literal|Armature}} modifier.]]
    12キロバイト (1,841 語) - 2018年6月29日 (金) 04:51
  • …gether, Use this effect with a base image strip, and a modifier strip. The modifier strip is either a solid color or a black-and-whte mask, or another image en …lt is your model doing whatever as if it was part of the movie. The Factor curve controls how much the foreground is mixed over the background, fading in th
    19キロバイト (3,343 語) - 2018年6月29日 (金) 04:45
  • …it somewhere on the x-axis as in the photo and start extruding to create a curve-like stretch of vertices as in the photo. Press [Numpad7] to go into top vi …e Modifiers tab, and select Solidify from the drop-down menu. The Solidify modifier solidifies your object. Decrease the thickness slider to the negative. The
    12キロバイト (2,119 語) - 2018年6月29日 (金) 05:51
  • :[[Doc:JA/2.6/Manual/Modifiers/Deform/Curve|カーブ(Curve)]] <!--|[[Doc:JA/2.6/Manual/Game Engine/Logic/Actuators/FCurve|F-Curve]] [[Doc:2.4/Manual/Game Engine/Logic/Actuators/FCurve|(eng 2.4)]]-->
    59キロバイト (5,766 語) - 2018年6月29日 (金) 04:40
  • …に統合されて一つになり、 [[Doc:2.5/Manual/Animation/FCurves|F-Curve system]]となりました。 :[[Doc:2.6/Manual/Animation/Editors/FModifiers|F-Curve Modifiers]]
    5キロバイト (291 語) - 2018年6月29日 (金) 04:46
  • …5a/ Another version full of improvements]: object hooks, curve deforms and curve tapers, particle duplicators and much more. …se Notes/Source code/Contributors|50 developers]] contributed nodes, array modifier, vector blur, new physics engine, rendering, lipsync and, many other featur
    13キロバイト (826 語) - 2018年6月29日 (金) 04:42

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