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  • …o learn specific areas eg: OpenGL, Python, C... there are plenty of online resources.
    3キロバイト (328 語) - 2018年6月29日 (金) 03:44
  • #REDIRECT [[Dev talk:Ref/Resources/File Formats]]
    49バイト (7 語) - 2018年6月29日 (金) 04:47
  • #REDIRECT [[Dev talk:Ref/Resources/File Formats]]
    49バイト (7 語) - 2018年6月29日 (金) 03:39
  • …I reference plus other doc(s) to help teaching BPy? There are other online resources, like the Summer of Documentation text on BPython, sites, wiki, etc. that c
    23キロバイト (3,900 語) - 2018年6月29日 (金) 02:51
  • * Use of .app bundle to store scripts and resources (should be in /Library/Application Support/Blender)
    630バイト (106 語) - 2018年6月29日 (金) 03:43
  • #REDIRECT [[Doc:2.6/Manual/Game Engine/Resources]]
    50バイト (6 語) - 2018年6月29日 (金) 04:52
  • When Appending or Linking certain resources such as mesh data, it may not be instantly visible in the 3D Viewport. This …Foundation] has released, for example, a [http://www.blender.org/download/resources/#c2511 Materials CD], which is available for free to download from their si
    15キロバイト (2,475 語) - 2018年6月29日 (金) 04:40
  • …:2.5/Manual/Game Engine/Python API/VideoTexture|Doc:2.5/Manual/Game Engine/Resources}} …:2.5/Manual/Game Engine/Python API/VideoTexture|Doc:2.5/Manual/Game Engine/Resources}}
    2キロバイト (201 語) - 2018年6月29日 (金) 04:45
  • = External Resources = *[[Doc:Tutorials/Resources/External links#Game Engine|External tutorials]]
    2キロバイト (246 語) - 2018年6月29日 (金) 04:45
  • …rtices, faces and objects in the selected scene, as well as totals of what resources are currently selected. This can help identify when you are reaching the li
    8キロバイト (1,248 語) - 2018年6月29日 (金) 03:47
  • …this user manual, a reference guide, tutorials, forums, and many other web resources. The first part of this manual will guide you through installing Blender, a
    5キロバイト (703 語) - 2018年6月29日 (金) 03:43
  • …ges or devoted to specialized topics. A constantly updated list of Blender resources can be found at the above mentioned sites.
    5キロバイト (823 語) - 2018年6月29日 (金) 03:43
  • …the box'', while others, uses a lightweight window manager which uses less resources from your system and graphic card. …any other production 3D package software), is to have all possible system resources free, available and ready for use, and it means you will have the best poss
    32キロバイト (5,171 語) - 2018年6月29日 (金) 05:52
  • …nse of precision and/or quality. Buffered shadows also require more memory resources as compared to ray tracing. Using buffered shadows depends on your requirem
    7キロバイト (1,013 語) - 2018年6月29日 (金) 04:41
  • …et different versions of a mesh with minimal extra work and consumption of resources. This leads to an optimal scene design, minimizing the amount of modeling w
    3キロバイト (480 語) - 2018年6月29日 (金) 04:40
  • The main purpose of the {{Literal|Decimate}} modifier is to reduce mesh resources through a reduction of vertices and faces, but at the same time maintain th …fier. If you want to convert many of the tris back to quads to reduce mesh resources further, you can switch to {{Literal|Edit mode}}, select all vertices ({{Sh
    4キロバイト (617 語) - 2018年6月29日 (金) 04:41
  • …ows. They are a bit more difficult to set up and take more render time and resources.
    17キロバイト (2,653 語) - 2018年6月29日 (金) 04:44
  • …task has been simplified, the computer can carry them out using much fewer resources.
    13キロバイト (2,177 語) - 2018年6月29日 (金) 04:51
  • Another consideration is the need to conserve resources. Each image file is loaded in memory. If you can re-use the same image on d
    16キロバイト (2,752 語) - 2018年6月29日 (金) 04:44
  • …Tutorials. Meanwhile please check [[Doc:Tutorials]] or [[Doc:2.6/Tutorials/Resources/External_links]] and add yours here!}} '''Resources'''
    3キロバイト (309 語) - 2018年6月29日 (金) 04:47

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