利用者:Mats Halldin/Sandbox

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2018年6月29日 (金) 03:43時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
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This is my workshop. Feel free to edit it.
--Mats

Exported content

Architectural sections using nodes
  • Sectioning a mesh with nodes
    • A tutorial describing how to section a model using materials nodes. Thanks to the various mixing modes available in Blender, there are endless possibilities.
    • This started on the forums as a brief example on how to create an architectural section. Hopefully, the tutorial will be expanded with a section on using composite nodes.


Ideas

A few ideas.
--Mats

Bent tympanum 
1001 approaches
Merging two pipes 
Basic topology
Staircase 
Rules, modifiers
Façade 
Basic editing, modifiers
Clean-up some WIPs 
A Tennis Ball
Low-Poly Character

Cooking

Gallery

Here are some images I've uploaded but ended up not using.

Skinning and Cloning Objects

Below is an outline for an updated version of Skinning and Cloning Objects to be added to the end of Object editing.

Object
Object Data
Mesh, Curve, Text, Metaball, ...

Each object is a unique container but an object data is an instance. Multiple object can contain instances of a single object data.

|_|_|_|_|_|_|
      |
Example
Default Cube
Duplicate Linked
...
There are several methods to duplicate objects, properties, and scenes. See Object Duplication.
Fake user
Group instance


The name of the Object can be found and changed at the top of the Object menu. The name of the object data

At the top of the Object Data panel, you will find a field for the name of the mesh

For more details on datablocks, duplication and linking, and so on, see the Data System chapter.