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  • * Bump mapping is now supported. * The Mapping node now has an option to define what kind of vector the mapping is being applied to. There are option to specify if it's a Texture, Point,
    3キロバイト (467 語) - 2018年6月29日 (金) 05:57
  • …tangent coordinates do not have derivatives, so texture filtering and bump mapping does not work when using these as texture coordinates.
    343バイト (49 語) - 2018年6月29日 (金) 04:43
  • ** Support bump mapping well by e.g. storing spherical harmonics rather than a single color
    11キロバイト (1,795 語) - 2018年6月29日 (金) 06:08
  • ** Gradient of density field = normal, compute like bump mapping
    907バイト (125 語) - 2018年6月29日 (金) 05:57
  • …ure'': this draw mode would become the draw mode for editing, painting and mapping individual textures. Lighting will be same as solid, so in a way this is th …same as solid. This would be mostly used again for editing, painting and mapping textures, but while seeing them in the full material, but still simple ligh
    6キロバイト (1,107 語) - 2018年6月29日 (金) 04:44
  • '''Mapping''' :[[Doc:2.6/Manual/Textures/Mapping|Mapping options]]
    46キロバイト (5,663 語) - 2018年6月29日 (金) 03:42
  • …elease-logs/blender-234/ Big improvements]: particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, r …tabilization version], much work behind the scene, normal and displacement mapping improvements.
    21キロバイト (2,950 語) - 2018年6月29日 (金) 03:43
  • …is completely overridden with the ocean grid. A UV channel is also added, mapping the [0.0,1.0] UV space to the simulation grid. …data. This can be used by the Ocean texture, when mapped to Normals, as a bump map, and enables generating normal map image sequences when baking.
    9キロバイト (1,407 語) - 2018年6月29日 (金) 04:40
  • …ly sculpted mesh and bake its normals. Save that normal map, and {{Literal|Mapping}} (texture settings) the UV of a similarly unwrapped low-resolution mesh. T # [[Doc:2.6/Manual/Textures/Mapping/UV|Unwrap the mesh object]]
    8キロバイト (1,170 語) - 2018年6月29日 (金) 04:41
  • …ace normals to give the impression of displacement, which is known as bump mapping, or a combination of real and virtual displacement.
    3キロバイト (471 語) - 2018年6月29日 (金) 04:46
  • …the surface normals to give the impression of displacement, known as bump mapping, or a combination of real and virtual displacement. The displacement type o * '''Bump Mapping''': When executing the surface shader, a modified surface normal is used in
    2キロバイト (290 語) - 2018年6月29日 (金) 04:46
  • …|Normal}}: Shading normal at the surface (includes smooth normals and bump mapping).
    7キロバイト (1,012 語) - 2018年6月29日 (金) 05:53
  • …|Normal}}: Shading normal at the surface (includes smooth normals and bump mapping). ==Bump==
    13キロバイト (1,927 語) - 2018年6月29日 (金) 04:46
  • * {{Literal|Displacement}}: Used to create bump mapping or actual subdivided [[Doc:2.6/Manual/Render/Cycles/Materials/Displacement|
    1キロバイト (164 語) - 2018年6月29日 (金) 05:57
  • …for mapping the textures. {{Literal|Flat}} will use the XY coordinates for mapping. {{Literal|Box}} will map the image to the 6 sides of a virtual box, based ; {{Literal|Projection Blend}}: For Box mapping, the amount to blend between sides of the box, to get rid of sharp transiti
    9キロバイト (1,328 語) - 2018年6月29日 (金) 04:46
  • == Bump == == Mapping ==
    204バイト (20 語) - 2018年6月29日 (金) 06:07
  • …r|2.5|Doc:2.5/Manual/Textures/Options/Mapping|Doc:2.5/Manual/Textures/Maps/Bump and Normal Maps}} …normal. This is used to fake surface imperfections or unevenness via bump mapping, or to create reliefs.
    6キロバイト (828 語) - 2018年6月29日 (金) 04:41
  • {{Page/Header|2.5|Doc:2.5/Manual/Textures/Options/Mapping|Doc:2.5/Manual/Textures/Maps/Displacement Maps}} = Bump and Normal Maps =
    4キロバイト (747 語) - 2018年6月29日 (金) 04:41
  • {{Page/Header|2.5|Doc:2.5/Manual/Textures/Maps/Bump and Normal Maps|Doc:2.5/Manual/Textures/Types/Procedural}} …or Bump mapping]], where the shading is distorted to give an illusion of a bump (discussed on the previous page), Displacement Maps create real bumps, crea
    5キロバイト (695 語) - 2018年6月29日 (金) 04:41
  • …r|2.5|Doc:2.5/Manual/Textures/Options/Mapping|Doc:2.5/Manual/Textures/Maps/Bump and Normal Maps}} = Texture Mapping =
    6キロバイト (829 語) - 2018年6月29日 (金) 04:48

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