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  • *[missing] scale mesh to image aspect (ALT-V) *[missing] Remove Doubles does not remember its Treshold (same for other tools)
    3キロバイト (405 語) - 2018年6月29日 (金) 03:43
  • …editor in Blender there are multiple key maps, also for all modes or modal tools like transform. Customizing keys will be done per key map, by making a loca …e documentation work well. <br>Needs further design, but could look like: [Mesh Extrude] or [Marker Move].<br>
    8キロバイト (1,300 語) - 2018年6月29日 (金) 03:40
  • …animated, driven, and freely changed by the user. This means there are no tools here. These go into their respective editors. …the left (Render Properties), while more fine-grained controls (Object&gt;Mesh&gt;Material&gt;Texture) appear on the right, following reading direction.
    7キロバイト (1,093 語) - 2018年6月29日 (金) 03:40
  • Operators so far work well as tools, but are not as usable for python scripting, or even for nodes if they are …vertex selection to operate on. However, it's OK to still simply pass the mesh and leave such things for the future, since it would require too much work.
    11キロバイト (1,642 語) - 2018年6月29日 (金) 03:40
  • …have a generic C api that can be automatically wrapped via swig or similar tools'' …pulate the context, allowing python to have macro style access to blenders tools.
    8キロバイト (1,292 語) - 2018年6月29日 (金) 03:37
  • #Buttons View name ("Object", "Mesh Tools")
    6キロバイト (997 語) - 2018年6月29日 (金) 03:40
  • The UI should enable you to view all relevant options and tools at a glance, without the need for pushing or dragging windows around. For t Tools and interface options are being designed to not block the user from using a
    4キロバイト (669 語) - 2018年6月29日 (金) 03:37
  • * Set mesh origin to geometry - patch submitted via GitHub by [https://github.com/riof * Added ability to set LDraw System of Tools folder path from within Blender using code from [https://github.com/impiaaa
    14キロバイト (2,042 語) - 2018年6月29日 (金) 06:04
  • See: [http://wiki.blender.org/index.php/Dev:Doc/Tools/Tests/GTest Blender's gtest docs]. See: [http://wiki.blender.org/index.php/Dev:Doc/Tools/Tests/Python Blender's gtest docs].
    21キロバイト (3,192 語) - 2018年6月29日 (金) 03:46
  • …over) all vertices (best results with fewer vertices) », '''not''' « A mesh-like surface encompassing (i.e. shrinkwrap over) all vertices. Best results * See: [[Dev:Doc/Tools/Blender_Tools_Repo|Blender's Dev Tools repo (includes style checker)]]
    19キロバイト (2,840 語) - 2018年6月29日 (金) 05:44
  • …or Blender's [startup/main-loop/shutdown] and most internal functionality, tools, drawing, GUI and editors. …on - The interface definitions, addons, most format import/export and some tools.
    12キロバイト (2,109 語) - 2018年6月29日 (金) 04:45
  • …rkings of a specific editor (Outliner, Node editor), for a group of tools (Mesh editing) or for a specific library in Blender (Booleans, Cycles).
    4キロバイト (615 語) - 2018年6月29日 (金) 04:44
  • * [[Dev:Source/Modifiers|Mesh Modifiers]] Daniel Dunbar === Development Tools ===
    4キロバイト (451 語) - 2018年6月29日 (金) 04:44
  • …Source/UI/Custom Toolbar|Custom Toolbar]] (on hold for the fabled 'unified tools api') - MattEbb * [[Dev:Source/Modeling/Bmesh|Mesh Refactoring]] - Geoffrey Bantle
    4キロバイト (557 語) - 2018年6月29日 (金) 04:44
  • * Update default theme colors for better mesh visibility: https://developer.blender.org/T37419 …reorganize toolbar for all applicable editors to better present available tools
    2キロバイト (351 語) - 2018年6月29日 (金) 06:06
  • …members of that project. Examples of these projects are Animation, Cycles, Mesh Modeling, Motion Tracking and User Interface. These all have a project page * The developer will also need to set up [[Dev:Doc/Tools/Git#Commit_Access|Git + SSH]] to commit.
    3キロバイト (487 語) - 2018年6月29日 (金) 06:04
  • There is also a short presentation of all tools found in /tools dir! {{Note|NOTE|Gettext tools (msgfmt, msgmerge and xgettext) are mandatory for most of those operations!
    14キロバイト (2,408 語) - 2018年6月29日 (金) 04:46
  • # Menu in tools region bl_label = "Hello from Tools"
    39キロバイト (5,014 語) - 2018年6月29日 (金) 04:43
  • …wordpress.com/ blog], [http://www.blender.org/development/current-projects/mesh-overhaul/ feature notes]) * Nurbana project, advanced Nurbs editing and tools
    3キロバイト (213 語) - 2018年6月29日 (金) 04:48
  • == [[/UV_Tools|'''UV Tools''']] == …ディファイアは入力されたサーフェスを元に、新しい Mesh トポロジーを生成するためのツールです。出力は入力さ
    6キロバイト (251 語) - 2018年8月7日 (火) 02:17

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