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  • BPy Boot Camp is een inleiding in basis Python scripten in Blender. …n minimale kennis van Python is vewacht. De eerste Python tutorial op [www.python.org] wordt als referentiepunt gebruikt.
    5キロバイト (713 語) - 2018年6月29日 (金) 02:49
  • …aimed at Blender artists wishing to distribute their Blender files, Python scripts, movies and images freely, yet maintaining a greater control over their cre associated interface definition files, plus the scripts used to
    29キロバイト (4,795 語) - 2018年6月29日 (金) 02:45
  • |[[Doc:2.6/Manual/Introduction/Installing_Blender/Python|Python]] |{{section|Scripts
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • …y to use. Here you'll find infos & links to the various related tutorials, scripts and news postings. == Scripts ==
    5キロバイト (716 語) - 2018年6月29日 (金) 02:49
  • Hence, this Wiki is not the best place to post and discuss scripts and patches for Blender that are useful for robotic applications; you'd rat ** Modular architecture based on Blender and Python files
    12キロバイト (1,769 語) - 2018年6月29日 (金) 03:41
  • Blender 2.5 allows to customize the UI through Python scripting. This means that without changes to the code base, one can introd You can add your desired features/scripts to such a Blender panel, in order to make them accessible with one click.
    2キロバイト (295 語) - 2018年6月29日 (金) 03:43
  • === Via a Python script in a Game Engine ''controller''=== An "always" sensor triffers a controller, whose Python script writes or reads data to/from the middleware. Some initialization/fin
    5キロバイト (673 語) - 2018年6月29日 (金) 03:41
  • If you do so, you can include the lib in your Blender scripts with this Python snippet: …s assume a system-wide installation. If you don't do this, please add the Python snippet above as appropriate when trying out tutorials.
    9キロバイト (1,421 語) - 2018年6月29日 (金) 03:41
  • == Python == …sions use Python 3.x already. (Mac/Linux: you can check your version with "python -V" in your terminal).
    2キロバイト (336 語) - 2018年6月29日 (金) 04:39
  • …example posted in this web page. In the example [[Robotics:Middleware/YARP/Python Simulator Example|Robotics:Yarp_Python_Simulator_Example]] a secondary view …new example is mostly based on the previous one [[Robotics:Middleware/YARP/Python Simulator Example|Robotics:Yarp_Python_Simulator_Example]], including all t
    5キロバイト (848 語) - 2018年6月29日 (金) 03:43
  • === Python === * [[Dev:2.4/Source/Python/API|Python API Discussion]]
    1キロバイト (180 語) - 2018年6月29日 (金) 04:41
  • =Adding command line option for python scripts= python script. This is a hands on sort of thing for going about attacking a specif
    15キロバイト (2,655 語) - 2018年6月29日 (金) 02:49
  • ===6. Update the Python API=== Python has access to the theme colors, in order to load and save themes via scripts. These should be updated too. If you're adding new UI theme colors you will
    9キロバイト (1,443 語) - 2018年6月29日 (金) 02:47
  • * This pages should list PyNodes development infos (that is, python scripts to be used in nodes) * For Blender internals related to Pynodes please refer to [[Dev:2.4/Source/Python/Nodes_-_Blender_2.49|this page]]
    212バイト (33 語) - 2018年6月29日 (金) 03:41
  • == PyNodes and the Blender Python API == …ile. These scripts have access to the Blender Python API, just like normal scripts with or without guis, script links, space handlers, pydriver expressions, e
    10キロバイト (1,617 語) - 2018年6月29日 (金) 02:53
  • [[Dev:2.4/Py/Scripts/Guidelines|ScriptDev/Guidelines]] …template wiki doc for i/o scripts. We'll start the wiki section where the scripts doc pages will go:
    3キロバイト (413 語) - 2018年6月29日 (金) 02:46
  • [[Dev:2.4/Py/Scripts/Guidelines/previous work|ScriptDev/Guidelines/previous_work]] …ady possible to extend the program in more ways than we could imagine with Python code.
    13キロバイト (2,052 語) - 2018年6月29日 (金) 02:49
  • This section sets out functionality and standards for scripts to be included in Blender. === Python Version ===
    12キロバイト (1,906 語) - 2018年6月29日 (金) 02:49
  • …ple rates without internal reference to the GUI controls. This would allow scripts to use various settings for baked projects without relying on changing glob
    7キロバイト (1,232 語) - 2018年6月29日 (金) 02:51
  • *Python 2.4.x or greater from http://www.python.org ;C:\Python25;C:\Python25\Scripts;C:\Program Files\TortoiseSVN\bin;c:\mingw\bin <br> <br>if you are using dev
    15キロバイト (2,277 語) - 2018年6月29日 (金) 02:45
  • * PyNodes will run scripts even when "Enable Scriptlinks" is disabled or -y is passed. (No way to disa == Python ==
    2キロバイト (352 語) - 2018年6月29日 (金) 02:54
  • * After reading http://lists.blender.org/pipermail/bf-python/2005-September/003080.html I'll be compiling Lua with float as internal num …e startup (patch) of embedding Lua with Blender. Currently I do it so that Python is cut out. This also means no Game engine etc. For Lua a few (semi-) worki
    6キロバイト (1,004 語) - 2018年6月29日 (金) 02:45
  • Letting other applications script Blender via the Blender Python API is a powerful feature requested by many users. There are already a few what is already available: running scripts from command line, etc.
    1キロバイト (166 語) - 2018年6月29日 (金) 02:54
  • ==Python API Branch== A new branch for new/experimental python API development has been opened.
    21キロバイト (3,533 語) - 2018年6月29日 (金) 02:51
  • …but it provides better error handling, especially when trying to integrate scripts together. <source lang="python">
    8キロバイト (1,132 語) - 2018年6月29日 (金) 02:45
  • Motivation: both Python and the BPy API have evolved over time. Time for a little cleanup and inte Originally, Python made a large distinction between classes and user-defined like our BPy type
    6キロバイト (1,031 語) - 2018年6月29日 (金) 02:46
  • (scriptlinks, scripts window, event & space handlers) =Modding Blender With Python=
    2キロバイト (365 語) - 2018年6月29日 (金) 02:53
  • …of dynamic nodes (pynodes) we have to deal with a new issue when executing Python code inside Blender: …s specified, Blender would crash. Obvious reason: we were not ready to run Python in multiple threads.
    6キロバイト (917 語) - 2018年6月29日 (金) 02:53
  • [[http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/python/api2_2x/0-todo.txt?rev=HEAD&cvsroot=bf-blender&content-type=text/vnd.viewcv * Add support for Undo in python
    3キロバイト (408 語) - 2018年6月29日 (金) 02:45
  • = New developments in the Blender Python API = Adding important names (modules, variables, functions) to the builtin Python dictionary on startup.
    8キロバイト (1,306 語) - 2018年6月29日 (金) 02:51
  • This page explains how to write pynode scripts: * All Python in Blender had to be updated to support threads. This is an important updat
    6キロバイト (957 語) - 2018年6月29日 (金) 02:47
  • at least exposing as much of Blender to Python as possible (is the current 'organic' mode, driven by the needs of the scri The purpose of this is studying the ways Python is becoming integrated into Blender, and finding strategies to do it well i
    3キロバイト (497 語) - 2018年6月29日 (金) 02:45
  • For coders, we get the usual benefits from using Python: it's powerful, easy to program in and there's no need to recompile Blender …sy to bundle a library of scripted objects in Blender along with the other scripts we ship. 3rd parties can also easily create their own packages and distribu
    5キロバイト (748 語) - 2018年6月29日 (金) 02:51
  • Thin Mesh is a new Blender python module that will eventually replace the existing [[BlenderDev/NMesh|NMesh]] …into how we might be able to access some of Blender's mesh tools from BPy scripts. This again requires that meshes use the [[Attic:BlenderDev/EditMesh|Edit
    3キロバイト (426 語) - 2018年6月29日 (金) 02:45
  • …iolated it sometimes - and it always were reasons for bugs or crashes. The Python Window module also abuses that, and this should be removed a.s.a.p. :) * design a method for how Python scripts can be attached to any Space type (probably by just becoming an event handl
    7キロバイト (1,239 語) - 2018年6月29日 (金) 02:49
  • …umentation, you can use the python module Sphinx to generate an up-to-date Python API local web site. With [http://www.mail-archive.com/bf-blender-cvs@blende …asyInstall#installing-easy-install easy_install] executable in your Python/scripts folder.
    3キロバイト (418 語) - 2018年6月29日 (金) 03:44
  • * [[Dev:2.5/Py/API/Intro|Blender 2.5x Python API Introduction]] …ttp://www.blender.org/documentation/blender_python_api_2_56_1 Blender 2.5x Python API Reference]
    5キロバイト (638 語) - 2018年6月29日 (金) 02:52
  • …more explicit and replace global variables. For example operators, python scripts, drawing code, then can always work within a well defined context. <source lang="python">
    7キロバイト (1,165 語) - 2018年6月29日 (金) 02:52
  • …ese will then be used by user interface code to generate buttons or by the python API to access properties. It is not necessarily require to define an RNA pr …to create a button. Most of the UI code is in python scripts now. In these scripts for panels, headers and menus, the property can be added as a button into a
    6キロバイト (1,034 語) - 2018年6月29日 (金) 03:37
  • …use there is no system for it to get notified on changes. Similarly python scripts cannot track data changes well, and the ones that do try this have to resor
    6キロバイト (996 語) - 2018年6月29日 (金) 03:37
  • …use there is no system for it to get notified on changes. Similarly python scripts cannot track data changes well, and the ones that do try this have to resor Potentially in the future, it could be possible to define Python listeners (as a replacement for the old scriptlinks), which can react when
    6キロバイト (1,013 語) - 2018年6月29日 (金) 03:45
  • …o is important for re-use of Operators, like for macros, history, redo, or python. *operators can add handlers, python can add, etc,
    13キロバイト (1,982 語) - 2018年6月29日 (金) 03:37
  • *** {{done||}} by type (movie file, image file, python script, text file, .blend file...) * automatically suggest (ie fills) the filename field when saving as scripts from Text Editor. Images as well, although images may be working.
    6キロバイト (959 語) - 2018年6月29日 (金) 03:40
  • *More obvious plugin and scripts folder access =Python scripting=
    2キロバイト (338 語) - 2018年6月29日 (金) 02:54
  • …used on Mac/Linux and should only contain messages for developers. If e.g. python developers want to see printed messages, they can run blender from the cons …d BGE users) and those who find it an annoyance. I'm often debugging game scripts, and I find the extra step of launching from a terminal emulator on Linux t
    21キロバイト (3,530 語) - 2018年6月29日 (金) 04:38
  • …FTFont module, directly using freetype code<br>- Work on further refining Python API started, adding lower level calls outside of (UI)&nbsp;operators for im …access to properties, whether it's via the UI, via Operators (tools), via Python or the Animation System.<br>Wrapped in past month were many modules, includ
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • * Scripts Window * 2.4x Python API
    3キロバイト (405 語) - 2018年6月29日 (金) 03:43
  • See [[Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX]]. Since the 2.4x python script was capable of this, it should not be so hard.
    10キロバイト (1,186 語) - 2018年6月29日 (金) 05:46
  • …of headers, toolbars, menus and button views will be defined using Python scripts. *Let's switch to Python 3!<br>
    3キロバイト (396 語) - 2018年6月29日 (金) 03:39
  • …RNA), versus semi-automated lists (style sheets), versus fully custom UIs. Python? *Python; 2.5 or 3.0? Compatibility issues... how to get this design solved!
    7キロバイト (1,161 語) - 2018年6月29日 (金) 03:40

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