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  • …velopment all the time, and there is plenty of room for further planned UI improvements and additions in the coming versions. - Widget/button drawing code fully revised now, pixel exact and crispy anti-aliased<br>- Layout eng
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • * Refactor of Blender's OpenGL drawing for speed and new features. * Beveling improvements: improve the tool to work on groups of faces, edges, or vertices, preferabl
    9キロバイト (1,445 語) - 2018年6月29日 (金) 02:51
  • * [[Template:Release Notes/2.43/Animation/Armature Fixes|Armature Improvements/Fixes]] …Notes/2.43/Animation/Armatures/Ghost Path Drawing|Armature Ghost and Path Drawing]]
    7キロバイト (756 語) - 2018年6月29日 (金) 02:50
  • …late:Release Notes/2.46/Animation/Action Editor Improvements|Action Editor Improvements]] * [[Release_Notes/Notes246/IPO Editor Improvements|IPO Editor Improvements]]
    5キロバイト (526 語) - 2018年6月29日 (金) 02:53
  • …ude improved keymap editing, 3D mouse support, some new addons and Node UI improvements. …0] bones drawn blue in 2.49 file, was still checking stride bone, flag for drawing even though that feature is no longer in 2.5 - [http://projects.blender.org
    35キロバイト (5,347 語) - 2018年6月29日 (金) 04:44
  • * Internal improvements to the node system ([http://wiki.blender.org/index.php/User:Phonybone/Parti * Poly line drawing mode for grease pencil: - r39962
    3キロバイト (503 語) - 2018年6月29日 (金) 04:46
  • * fix: corrected normals for flat-shaded non-VBO sculpt drawing - {{Commit|44283}}, {{Commit|44294}} * fix: textured-mode drawing in editmode - {{Commit|44685}}
    18キロバイト (2,221 語) - 2018年6月29日 (金) 05:48
  • * Blender’s brush panel (it has all the necessary drawing tools) …could pose the armature fitting the mesh. Then one would go and skin the armature.
    30キロバイト (5,134 語) - 2018年6月29日 (金) 02:45
  • == Cage Retopo and other Retopo Improvements == == modeling tool based on armature ==
    50キロバイト (8,355 語) - 2018年6月29日 (金) 02:45
  • …st 2004: [http://www.blender.org/development/release-logs/blender-234/ Big improvements]: particle interactions, LSCM UV mapping, functional YafRay integration, we …blender.org/development/release-logs/blender-235a/ Another version full of improvements]: object hooks, curve deforms and curve tapers, particle duplicators and mu
    21キロバイト (2,950 語) - 2018年6月29日 (金) 03:43
  • …blender.org/development/release-logs/blender-235a/ Another version full of improvements]: object hooks, curve deforms and curve tapers, particle duplicators and mu
    13キロバイト (826 語) - 2018年6月29日 (金) 04:42
  • …blender.org/development/release-logs/blender-235a/ Another version full of improvements]: object hooks, curve deforms and curve tapers, particle duplicators and mu
    13キロバイト (826 語) - 2018年6月29日 (金) 04:42
  • * [[User:Aligorith/277_GPencil|Grease Pencil - Stroke Sculpting and Editing Improvements 3 (2.77)]] * Generic Widget API - useful for things like drawing a "transform box" to define a region to edit (with handles to move/scale/ro
    8キロバイト (956 語) - 2018年6月29日 (金) 02:49
  • == Ghost (Pose) Drawing == …grouping between tools for path 'cache' creation, and path display in the 'Armature Visualisation' panel. This helps present the two stages of working with pat
    1キロバイト (242 語) - 2018年6月29日 (金) 02:53
  • *Drawing options too complicated to enumerate, look at code. *Drawing options too complicated to enumerate, look at code.
    40キロバイト (5,757 語) - 2018年6月29日 (金) 02:47
  • * Each Armature Object has an Action which acts as a PoseLib. * Each Armature may get its own PoseLib. PoseLibs are simply actions with extra data, so th
    59キロバイト (8,293 語) - 2018年6月29日 (金) 02:52
  • * Refactor of Blender's OpenGL drawing for speed and new features. * Texture Baking improvements, to achieve real tangent space normal maps, and bake normal maps out of hig
    11キロバイト (1,750 語) - 2018年6月29日 (金) 02:51
  • …/tracker/index.php?func=detail&aid=19016&group_id=9&atid=306 #19016 "Real" armature modifiers not working] …el split shadow maps. I am not sure how far I will be able to get on those improvements, but I will try to get as much of it done as I can.
    27キロバイト (4,580 語) - 2018年6月29日 (金) 05:57
  • **Worked on GHash improvements. **Fixed {{BugReport|42882}} Animation data are not appended even if I append armature object ({{GitCommit|a6343696c1f3}}).
    93キロバイト (13,300 語) - 2018年6月29日 (金) 06:06
  • ** Improvements of python api …g/tracker/?func=detail&aid=30647&group_id=9&atid=498 #30647] Error in wire drawing of subsurf
    80キロバイト (11,208 語) - 2018年6月29日 (金) 05:56

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