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2018年6月29日 (金) 02:46時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
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Driven Shape Keys

"A Driven Shape Key is the controlling of the Key Value of a relative Shape Key by the movement of another object.

If one would like to animate relative Shape Keys in Blender, this unfortunately, cannot be done with Actions. (See Action Editor)"

I've only recently discovered that Shape Keys CAN be controlled with the Action Editor (and optionally the NLA editor).

The key seems to be

  • Setting the IPO type to Shape in the IPO window
  • Enabling the 'Sets IPO to be included in action' Icon in the IPO window

--Mstram 10:17, 20 August 2006 (CEST)

Driven Shape Keys

Hi S.G.,

I made a few minor changes to this page, hopefully to clarify the process a bit for newbies like me :)

Mike (--Mstram 11:52, 8 May 2006 (CEST))

in reply to an email

Hello Soylentgreen, I believe you sent me an email about using some of my procedural materials for your documentation. I mistakingly hit the 'delete' button which was right beside the 'reply' button. I couldn't remember your email address, so I created an account here to let you know that I'd be more than happy to allow you to use my materials in your documentation.

Regards

Rowan Wigginton

Hi!

Yes, most procedural texture definitely need some examples.

I think, if examples are short, that they can stay in the Core doc, wherehas some very complex example using three or more *different* procedurals should go into a tutorial

On the other hand, it you are thinking to a single complex example you can go for it in the main doc as last, stand alone, chapter in the part.

--S68 08:19, 23 November 2005 (CET)

Thanx for keeping an eye on spammers!

Next time warn some of us, or perform a rollback yourself (I don't know if one needs to be an admin)

warning will help me in banning

--S68 11:37, 9 December 2005 (CET)


The new tutorial on textures looks great, I'm looking forward to seeing how it progresss.

--LetterRip

The Non Linear Animation Editor Window (NLA)

Hey Soylentgreen, i wonder which one of the revisions of Manual/PartIX/The Non Linear Animation Editor Window (NLA) is the most recent german one (or do other versions exist) ? I'd like to put it into Manual.de/PartIX/Nicht lineare Animation and sync it up with your work in the english secion. --Hoehrer 08:39, 14 March 2006 (CET)

Ich habe es zuerst in Deutsch geschrieben, und kämpfe jetzt mit der englischen Übersetzung.
http://de.wikibooks.org/wiki/Blender_Dokumentation:_Non_Linear_Animation
Du kannst den Text - wenn du möchtest - auch direkt von Wikibooks nehmen (das gilt für alle meine Texte und Bilder auf Wikibooks). Grüße --Soylentgreen 14:09, 14 March 2006 (CET)

Ah, danke. Ich werde zwar den eigentlichen Text übernehmen, aber die Formattierung und die Ergänzungen aus deiner englischen Version anpassen. ... Wenn du willst kann ich deine Übesetzung mal probelesen, bin war auch nicht perfekt in englisch aber vier Augen sehen ja mehr als zwei;) --Hoehrer 15:05, 14 March 2006 (CET)

Das kommte mir sehr gelegen, mein Schulenglisch ist doch reichlich eingerostet. Es fällt mir auch fast leichter direkt auf Englisch zu schreiben, als meinen eigenen Text zu übersetzen. --Soylentgreen 15:35, 14 March 2006 (CET)

Ok, die deutsche Variante ist jetzt so ziemlich fertig. Ich schau jetzt nochmal über die englische drüber. --Hoehrer 10:09, 15 March 2006 (CET)

Excellent Weight Paint

good job!!! I am linking to your page in what I just wrote onManual/Vertex Groups.--Roger 01:25, 29 November 2006 (CET)

Got anything for Vertex Paint or Texture Paint?--Roger 15:05, 6 December 2006 (CET)

Errr, I could do it, but I think it's pretty much straightforward. And I use it farely seldom... --Soylentgreen 16:31, 6 December 2006 (CET)

Slight Manual Reorganization

BeBraw and I are proposing a slight reorganization of the user manual. WOuld you object if:

  • Change "UV Unwraping & Texturing" title to "Painting & Texture Wrapping"
  • Eliminate Mesh Painting topic as a subtopic under Mesh Modeling
  • Move Vertex Paint and Texture Paint to the renamed Painting and Texture Wrapping
  • Move your Weight Painting to Vertex Groups, rename topic to "Vertex Groups and Weighting"

I will be writing the missing topic of Vertex Painting, and enhancing reorganizing and bringing it up to date, as per Discussion page Talk:Manual/UV_Unwrapping_And_Texturing

No, go ahead. --Soylentgreen 21:21, 11 December 2006 (CET)

SSS

Hi,

The technical explanation is correct except for the last point: all scattering is isotropic.

The SSS color is hard to explain. The bssrdf formula is derived from a physical model which has an absorption coefficient and scattering coefficient. But since these are not intuitive parameters to control, they are computed indirectly through a color and a radius. The formula to convert between these representations is not simple to interpret at all. I would say the SSS color controls what the chance is of light being scattered vs. being absorbed as it goes through the material. But as this scattering and absorption is happening along the radius, it is closely related to that as well.

It is hard to say what the netto effect is on a render. It just seems that if you're rendering a tomato, the SSS color is best set to red  :).

Brecht 03:44, 13 June 2007 (CEST)

Hi,

The latest changes look fine to me, thanks!

Brecht 16:58, 18 June 2007 (CEST)

Particles

I will be happy to be your editor. Just update [Sandbox] with a link to what aspect of particles you are documenting - end User, technical Reference, start-to-finish Tutorial...and I will revise it. When it is done, we just copy it over to the appropriate book.--Roger 02:02, 6 February 2008 (CET)

Thanks a lot, this would be great! --Soylentgreen 06:52, 6 February 2008 (CET)

Hello, I am wondering is any of the new Particles documentation which is currently in sandbox able to be transferred over to the user Manual section of the wiki; is any of the documentation of a state where it would be useful to the average normal Blender user. Thankyou in advance, I realize you are busy. --Terrywallwork 01:08, 10 June 2008 (GMT)

It would be necessary to revise the sections and update them regarding the final release. But that would be minor changes. A major problem is that I don't exactly know in which section of the manual the articles should go, and I agree only to some extent to the proposed splitting. But of course anybody may use the articles to update the documentation. I have very little time for the next four weeks, so if you would like to - go ahead and use what is usable! --Soylentgreen 04:25, 10 June 2008 (UTC)

Soft Bodies, Exterior Forces

Hi, I've made some changes in the discussion page of:

Doc:Manual/Physics/Soft_Bodies/Exterior forces

--Hogus 07:59, 2 May 2009

Great, I have already noticed them and make a few comments. Overall I think the changes are good. Keep up the good work. --Soylentgreen 06:09, 2 May 2009 (UTC)

Moving of Meta: Soft Body page

done :)
--mindrones 22:07, 5 May 2009 (UTC)

It's great to see those pages online, good job Soylentgreen --Hogus 07:23, 7 May 2009

sofbodies sandbox cleanup

Hello,

I've seen that someone is editing sofbodies sandbox pages :) Better to redirect those already finished to the real manual is it ok for you? just put a #REDIRECT [[<real pagename>]] and nothing else and you get a redirect I guess you know :)

Thanks, Luca --mindrones 10:29, 6 August 2009 (UTC)

Thanks for clearing up! --Soylentgreen 12:52, 7 August 2009 (UTC)