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  • …of your 3D models will be Mesh objects. There are many starting points for Mesh objects, all accessible from the toolbox Add menu, including a cube, cylind Figure OMD.7: A selection of mesh primitives.
    92キロバイト (16,444 語) - 2018年6月29日 (金) 02:52
  • {{Page/Header|2.4|Manual/UV Unwrapping And Texturing|Manual/Editing the UV Layout}} The first step is to unwrap your mesh. You want to unwrap when you feel your mesh is complete with respect to the number of faces it needs to have. If you do
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • …Pseudo lampe {{Literal|Area}}]], mais en utilisant une demi-sphère comme "mesh" parent. Cette approche est généralement appelée "Illumination Globale". …iteral|Flip Normals}} du panneau [[Doc:Reference/Panels/Editing/Mesh tools|Mesh Tools]],(''Retourner les normales''), dans la fenêtre d'édition ({{Shortc
    7キロバイト (1,117 語) - 2018年6月29日 (金) 02:49
  • …Area Light|Pseudo Area Light]] setup, but using half a sphere as a parent mesh. This simulates an ambient light, as emitted by the sky. …nels/Editing/Mesh tools|Mesh Tools]] Panel, (''Flipping normals''), of the Editing ({{shortcut|F9}}) Context. This leads to the new configuration in ''Correct
    6キロバイト (950 語) - 2018年6月29日 (金) 02:47
  • |#85 || animation options for non-mesh geometry || || || Anim |#358 || Adjustable mesh NAME position || || || Interface
    17キロバイト (2,086 語) - 2018年6月29日 (金) 02:45
  • {{Page/Header|2.4|Manual/PartIX/The Datablock|Manual/PartIX/Mesh Skinning|Mesh Skinning}} |panel=Editing Context → Link and Materials
    16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
  • |[[Doc:2.6/Manual/Preferences/Editing|Editing]] …|[[Doc:2.6/Manual/3D_interaction/Transform_Control/Snap_to_Mesh|Snap to Mesh]]
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • …p://www.geneome.net/blender/hostedfiles/BMAE%20v1.zip Metric/Standard Unit Mesh Creator Script] - Download link (See news link below as well) * [http://www.alienhelpdesk.com/index.php?id=32 "Measure Mesh" script] - This script helps you measure some things in meshes that blender
    5キロバイト (716 語) - 2018年6月29日 (金) 02:49
  • …x repetitive shapes. Because it is dynamically updated, the results of any editing on the base object can be seen in realtime, making for a very smooth workfl …ld be similar to the Curve object's {{Literal|BevOb}} field, but would use Mesh objects instead of Curve objects.
    4キロバイト (658 語) - 2018年6月29日 (金) 02:47
  • ***allows fast editing & calculation of a lot of particles because only the guide particles need t ===Bake editing===
    27キロバイト (4,348 語) - 2018年6月29日 (金) 02:47
  • Particles can only be emitted from mesh objects. Each mesh object can have up to 10 separate particle systems and particle settings ca …ticles are emitted respectively by vertices, faces, enclosed volume of the mesh emitter
    31キロバイト (4,752 語) - 2018年6月29日 (金) 02:51
  • …change with the 2.5 refactor - Blender.Draw and Blender.Window, Will keep Mesh for now since BMesh may not make 2.5. * add a unified way of dealing with scriptlinks and materials - mesh.materials.append() - should work. and work the same for all data types.
    21キロバイト (3,533 語) - 2018年6月29日 (金) 02:51
  • …NCREF and check the BPyMesh - so you can't write to a vertex location once mesh is removed. …ng editmesh) must invalidate mesh data for instance, same for other types. Editing an IPO must invalidate BezTriple points from the curve (because the data is
    9キロバイト (1,512 語) - 2018年6月29日 (金) 02:52
  • * '''Add a color PyType for material, mesh, lamp colors, colorbands etc.'''<br>Colorbands are still not done. ==Mesh==
    7キロバイト (1,040 語) - 2018年6月29日 (金) 02:52
  • *[[Dev:2.4/Source/Python/Image Editing|About improving Blender's image editing in the Python API]] :Discussion regarding image editing
    2キロバイト (264 語) - 2018年6月29日 (金) 02:45
  • Quick example: Blender has a mesh UV sphere. Its parameters are: rings and segments. But we can only define t …eters) in a description file, instead of having to export each object as a mesh, writing all the vertices, etc.
    5キロバイト (748 語) - 2018年6月29日 (金) 02:51
  • * The vertices of a mesh are represented as a collection. * For editing properties which have IPO's assigned, we need a way to transform them for e
    15キロバイト (2,520 語) - 2018年6月29日 (金) 03:36
  • Model contains anything related to modelling: mesh editing, nurbs, curves, modifiers, booleans, decimation. This module depends on Uti
    5キロバイト (735 語) - 2018年6月29日 (金) 02:54
  • Line-by-line explanations for how operators work. First mesh subdivide is explained, a relatively simple operator. Next we'll explain a =Mesh Subdivide=
    16キロバイト (2,432 語) - 2018年6月29日 (金) 03:42
  • *Editing is always on the data, not the visualization of it! Although that could see …be in animation playback, whilst the other window shows a frozen frame for editing.
    13キロバイト (1,982 語) - 2018年6月29日 (金) 03:37

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