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  • The Mesh panel (shown to the right) clearly lists the UV Texture maps created for this mesh, and allows you to create New one
    39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
  • That page also lists OSX installers that I have not tested, but likely work.
    2キロバイト (290 語) - 2018年6月29日 (金) 02:50
  • - Lists of elements with add/view/remove buttons to operate on the selected element …reshed, this provides an easy way of preparing some global variables, like lists, that have to be used in a newly opened menu, while running the code only o
    7キロバイト (1,153 語) - 2018年6月29日 (金) 04:39
  • …rm) alerts us to the presence of the "multitex" function, which incidently lists all the textures, and the relevant calls to them. So it's simply a matter
    17キロバイト (2,875 語) - 2018年6月29日 (金) 02:47
  • …ulldownmenu()'' has to be added to ''src/header_demo.c'' which creates the lists of buttons.
    10キロバイト (1,265 語) - 2018年6月29日 (金) 02:52
  • …es) is defined and added as both input and output. Note that since we pass lists to sockets.input and sockets.output, instead of a dictionary, the user cont
    10キロバイト (1,617 語) - 2018年6月29日 (金) 02:53
  • == Display Lists== One of the antique cumbersome parts in Blender. Recalculating such lists on animating also creates far too much cpu overhead. Armatures don't allow
    6キロバイト (873 語) - 2018年6月29日 (金) 02:45
  • The suggested changes need to be discussed on the [http://lists.blender.org/mailman/listinfo/bf-python mailing list.] …s its often best to thin wrap the list to avoid building/maintaining large lists in python.
    21キロバイト (3,533 語) - 2018年6月29日 (金) 02:51
  • This page lists areas to work on in the new API, tasks that are finished are '''BOLD''' * '''Unified material lists... data uses the same materials type - a list type that is kept in sync wit
    7キロバイト (1,040 語) - 2018年6月29日 (金) 02:52
  • *lists vs. multiple args …tuple with 1 to 3 items (and 0 or 1 item tuples are rare; should these use lists instead?)
    8キロバイト (1,132 語) - 2018年6月29日 (金) 02:45
  • …thon implementations. The Blender database consists of lists of objects. Lists are a standard python datatype. We have already created the classes, and m
    2キロバイト (281 語) - 2018年6月29日 (金) 02:45
  • deleted from the lists. The point lists are treated as sequences, which
    14キロバイト (2,207 語) - 2018年6月29日 (金) 02:45
  • …look like "real" python docs, that's because of sphinx. The Contents page lists all of the base classes and their implementations. For a kind of top-down v
    3キロバイト (418 語) - 2018年6月29日 (金) 03:44
  • There is no central place that lists all context members. To find out which context members are available, it is
    7キロバイト (1,165 語) - 2018年6月29日 (金) 02:52
  • * Automatically generated user interfaces with lists of data properties.
    15キロバイト (2,520 語) - 2018年6月29日 (金) 03:36
  • …functions that block waiting for user input or confirmation. This document lists 2.4x variables and function calls and how to replace them in common cases,
    8キロバイト (1,241 語) - 2018年6月29日 (金) 03:37
  • * In rna_main.c, and either change an existing entry in the "lists" array to the right type instead of "ID", or add a new entry. …l only help in optimization, for example the <tt>lookup</tt> functions for lists.
    15キロバイト (2,529 語) - 2018年6月29日 (金) 03:37
  • ==Report Lists and Context==
    4キロバイト (555 語) - 2018年6月29日 (金) 03:37
  • …roblems when the need arose for further area subdivisions, such as channel lists for animation curves. Now, each Area should be able to split itself again i
    13キロバイト (1,982 語) - 2018年6月29日 (金) 03:37
  • This is a long lists of topics and todo's regarding the file browser and the data browser/asset
    6キロバイト (959 語) - 2018年6月29日 (金) 03:40

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