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  • |tooltip= Object modelling toolkit. Several tools to aid object creation. |usage= In Object mode create multiple object types & modify their parameters.
    19キロバイト (2,972 語) - 2018年6月29日 (金) 04:52
  • |tooltip= Mesh modelling toolkit. Several tools to aid modelling. You can additionaly create holes in a object via the Bridge-tool. <br>Select two ore more faces(a) and run the Bridge-to
    12キロバイト (1,881 語) - 2018年6月29日 (金) 04:41
  • |tooltip= A Toolkit to handle Boolean Operations for Hard Surface Modelling in Blender |category= Object
    3キロバイト (552 語) - 2018年6月29日 (金) 06:08
  • ** {{todo|Merge [[Doc:2.4/Manual/Rigging/Armatures|Manual/PartIX/The Armature Object]] into [[Doc:2.4/Manual/Rigging/Armatures|Manual/Armature Objects]]}} …ms is next is wrong (ie misses modifiers) [[Doc:2.4/Manual/Modeling|Manual/Modelling]]}}
    6キロバイト (795 語) - 2018年6月29日 (金) 03:43
  • * {{todo|Add/Update the information about [[Template:Release Notes/2.43/Object/DupliFaces|DupliGroup and DupliFaces]]}} * {{done|Roger}} [[Doc:2.4/Manual/Modeling|Modelling]]
    16キロバイト (1,952 語) - 2018年6月29日 (金) 03:43
  • Mechanical modelling workshop …s to give people who haven’t done a technical study, tips and tricks for modelling something mechanical.
    3キロバイト (409 語) - 2018年6月29日 (金) 02:48
  • (13:03:02) Bel: well, for now my strongest in Blender is modelling …that could be changed to make it easier for students? ( eg when adding an object, don't have it rotated to viewport etc )
    23キロバイト (3,392 語) - 2018年6月29日 (金) 02:47
  • …2 replay would be most difficult and make the least sense. It would entail modelling changes in UI and activation of key bindings. At layer 3 the changes to be …n python as the function bpy.ops.view3d.select(...), does not include the object that is selected as an argument and as such its operation depends on the de
    12キロバイト (1,952 語) - 2018年6月29日 (金) 05:55
  • …ndtuts.com/2010/09/how-to-edit-objects-modelling.html How to Edit Objects (Modelling)] * [http://blendtuts.com/2010/10/modelling-objects.html Modelling Objects]
    31キロバイト (2,986 語) - 2018年6月29日 (金) 05:48
  • * Object/Edit Mode * Basic Modelling
    883バイト (135 語) - 2018年6月29日 (金) 03:36
  • the "original data" constraint: some modifiers require the base object's between the current ModifierMesh data and the original object data.
    7キロバイト (1,065 語) - 2018年6月29日 (金) 02:47
  • …using physics#Moving the physical object within the GE|Moving the physical object within the GE]] …you will be able to extend this simple environment as you learn more about modelling within Blender.
    11キロバイト (1,746 語) - 2018年6月29日 (金) 02:51
  • * [http://www.elysiun.com/forum/viewtopic.php?t=21382 Modelling Techniques and Strategies] …ation.com/tutorials/blender-3d-beginner-tutorial-a-ride-through-the-mines/ Object Extrusion and Procedural Objects]
    42キロバイト (5,950 語) - 2018年6月29日 (金) 02:48
  • …u are thinking of. It is also a good idea to do multiple views of the same object, especially important ones. …e best one. That way, you're not fussing about how things should look. The Modelling team is where most of the interest will be generated. Everyone will want to
    14キロバイト (2,597 語) - 2018年6月29日 (金) 02:46
  • …e will use these tools to turn a rough sketch of a logo into a finished 3D object. ''The sketched logo'' shows the design of the logo we will be building. …w curve by pressing {{shortcut|shift|a}} and then navigating to {{Menu|Add Object Menu|Add Curve|Bezier}}. A curved segment will appear. We will move and add
    6キロバイト (966 語) - 2018年6月29日 (金) 05:54
  • * [[Tutorials/Modelling A Cube|Modelling A Cube/Dice]] - New to blender? Want to jump straight in? Start here. * [[Tutorials/Modelling A Tennis Ball|Modelling A Tennis Ball]] (Contributed parts)
    3キロバイト (382 語) - 2018年6月29日 (金) 02:46
  • …an one object is active at any moment. Typically, the most recent selected object is active. …tor''' A LogicBrick that acts like a muscle of a lifeform. It can move the object, or also make a sound.
    37キロバイト (5,797 語) - 2018年6月29日 (金) 02:44
  • …to contribute exciting new features on Blender, the premier open source 3D modelling, rendering, and animation program. * Add sound-to-object binding to allow for the rendering of real 3D spacial-dependent surround so
    11キロバイト (1,750 語) - 2018年6月29日 (金) 02:51
  • = Precision Modelling Tools Dev Docs = whether the mesh is from an object in edit mode<br>
    8キロバイト (1,353 語) - 2018年6月29日 (金) 05:50
  • …orials/Modelling/Meshes/A Tennis Ball|A Tennis Ball]]<br />[[Doc:Tutorials/Modelling/Incomplete/Low-Poly Character|Low-Poly Character]] …ects]] to be added to the end of [[Doc:2.5/Manual/Modeling/Objects/Editing|Object editing]].
    4キロバイト (596 語) - 2018年6月29日 (金) 03:43

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