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  • =Texture Painting= == Texture Slot Support ==
    11キロバイト (1,977 語) - 2018年6月29日 (金) 06:09
  • On nodes like the Image Texture node, allow an option to see the full name of the selected file... Blender Just like the 3D View has modes: Object, Edit, Sculpt, VertexPaint, Texture Paint, Weight Paint modes, the Image Editor Should have modes associated wi
    17キロバイト (2,835 語) - 2018年6月29日 (金) 02:50
  • === Real World Vector and Texture Nodes === …w the starting point of the brick texture on the mesh, but positioning the texture accurately is hit-or-miss. And if I scale one part of the brick, the mortar
    7キロバイト (1,189 語) - 2018年6月29日 (金) 05:44
  • * FBO (frame buffer objects) - useful speed up for video texture, brdf rendering, 2d filters, and 3d glsl shader **Reflect, refract, caustic projecting texture, fresnel etc.
    11キロバイト (1,673 語) - 2018年6月29日 (金) 02:45
  • *Block definitions (SDNA, load/save/create/init/offset maps) Texture has these attributes:
    9キロバイト (1,394 語) - 2018年6月29日 (金) 02:52
  • …combined into a single 'highlight page,' and again you could use specular maps that control both the strength and colour of specularity across the object. …exactly with multiple UV textures if you want to mix specular maps, normal maps, .... in different mixed regions of a object ...--Otomo 20:28, 3 March 2008
    5キロバイト (876 語) - 2018年6月29日 (金) 03:37
  • …s allowing cooperative work on the same file (for example, when you have a texture artist and a modeler working separately). I blieve the plain XML format mak …x differences). It could also have other layers that would show changes to texture etc. There could also be a ipo view to see changes in ipos.
    30キロバイト (5,025 語) - 2018年6月29日 (金) 02:45
  • * Color / texture (texture would be an interesting option to make cool brush effects rather simply.) * Environment maps -- Dependent on: added/removed objects, object transformations, object defo
    24キロバイト (3,956 語) - 2018年6月29日 (金) 02:45
  • zygom - uv texture visible in edit mode monkeyboi - control 'ray mirror' with a texture
    8キロバイト (1,305 語) - 2018年6月29日 (金) 02:45
  • …l window is opened, the user sees only an "Add New" option (similar to the texture panel's default) and selects the template(s) they'd like to use ==Texture Buttons in the Materials Buttons?==
    42キロバイト (7,033 語) - 2018年6月29日 (金) 02:45
  • =Tangent Space Normal Maps= A common misunderstanding about tangent space normal maps is that this representation is somehow asset independent. However, normals
    6キロバイト (1,053 語) - 2018年6月29日 (金) 04:41
  • …basic level of Blender's Data system resides in the files, which directly maps on how it's arranged in memory. Blender data can contain multiple 'scenes'; …ocks, either in arrays or as a List. Here we store the vertices, faces, UV texture coordinates, and so on (blue in picture). These blocks are called Direct Da
    19キロバイト (3,169 語) - 2018年6月29日 (金) 04:44
  • …UV Maps are called "Face Texture". This is not what they are.. they are UV Maps
    13キロバイト (2,026 語) - 2018年6月29日 (金) 04:43
  • * Image Sequence & Movie texture is not being updated on frame advance (using textured solid and multitextur …s using glDrawPixels, making it only support unfiltered zooms. A switch to texture drawing would cause slowdowns though... should be compensated by switching
    11キロバイト (1,622 語) - 2018年6月29日 (金) 03:43
  • maps to be able to adjust them, we should be able to access any and all UV maps for manipulation. === Video Texture ===
    6キロバイト (848 語) - 2018年6月29日 (金) 06:08
  • * Texture nodes have been implemented by recursively (backwards) calling parent nodes …'t render and warn when a driver or pre-render script can't be executed, a texture is missing, physics are not baked. Needed e.g. when renderfarms have script
    8キロバイト (1,019 語) - 2018年6月29日 (金) 04:42
  • ** Consistent brush texture mapping across paint modes (sculpt/tex paint/proj paint). *** Consistent brush options, eg. 'Rake' or 'Anchored' in texture paint.
    24キロバイト (3,198 語) - 2018年6月29日 (金) 03:43
  • …nd extract any data from .blend files, including graphics meshes, embedded texture images, armatures with skeletal animation, rigid body, soft body and constr …hase includes a revised shadow panel, point light shadows, variance shadow maps, shadow cookies, and shadow color. [[User:Kupoman/Harmony_Phase1|See propo
    8キロバイト (1,197 語) - 2018年6月29日 (金) 06:08
  • …culling system for scenes with high polygon count, (hierarchical occlusion maps, lazy occlusion grid, hierarchical frustum culling?) …ld, HDR, etc... Use FBO's for fast rendering to textures. FBO rendering to texture could also be utilized in creating various effects which require render to
    7キロバイト (1,073 語) - 2018年6月29日 (金) 02:52
  • Deep Shadow Maps is a (somewhat slow) technique to render filtered, transparent and volumetr …the lamp's view space, render, then rotate back (this is because otherwise texture coordinates will be invalid). It currently supports polygons and strands,
    4キロバイト (722 語) - 2018年6月29日 (金) 03:37

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