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  • * Object modes have global effect, so show global
    2キロバイト (328 語) - 2018年6月29日 (金) 06:05
  • …r example. They wouldnt need to access the "Motion tracking" panel in most modes. …focus on accessing the first type of data in the N-panel as these editing modes are object oriented, not scene-oriented.
    9キロバイト (1,530 語) - 2018年6月29日 (金) 06:07
  • *The space in the bottom 3d viewport bar in SCULPT and TEXTURE PAINT modes is completely empty.
    940バイト (157 語) - 2018年6月29日 (金) 06:07
  • There are also new bake modes: specular color, specular intensity, mirror color, mirror intensity, alpha …ctly to empty objects to use as reference images. They display in all draw modes and can use object draw options like XRay to draw over other objects.
    6キロバイト (920 語) - 2018年6月29日 (金) 04:44
  • …deless option in the Material panel is now supported for all three Shading modes.
    1キロバイト (178 語) - 2018年6月29日 (金) 04:46
  • Cycles has two GPU rendering modes, through CUDA, which is the preferred method for NVidia graphics cards, and
    2キロバイト (298 語) - 2018年6月29日 (金) 04:52
  • * fix {{BugReport|30062}}: entering paint modes did not refresh the 3d view header - {{Commit|43917}}
    21キロバイト (2,808 語) - 2018年6月29日 (金) 05:44
  • There are three basic modes available in the remesh modifier: Blocks, Smooth and Sharp. …x|center|thumb|This example shows a cone with each of the different remesh modes. From left to right: original cone, Blocks, Smooth, and Sharp]]
    6キロバイト (847 語) - 2018年6月29日 (金) 04:52
  • …be stitched with a UV of the static island will fail. There are also extra modes of stitching. "Midpoint" stitching and "Snap". The tool, when "Midpoint" is
    6キロバイト (1,063 語) - 2018年6月29日 (金) 05:47
  • * 3DS: better material support, including UV scale and offset, tiling/wrap modes, better conversion of mapping targets, export of specular/opacity/normal ma
    3キロバイト (429 語) - 2018年6月29日 (金) 05:48
  • * Fixed various drawing bugs with sculpt and paint modes.
    18キロバイト (2,221 語) - 2018年6月29日 (金) 05:48
  • * Add some advanced particle rotation modes and reorganization of the rotation panel - {{Commit|45010}}
    3キロバイト (368 語) - 2018年6月29日 (金) 05:48
  • …control which areas of the mesh are influenced by sculpting, new brush map modes to control how textures are projected onto the model, and an input stroke a
    7キロバイト (1,000 語) - 2018年6月29日 (金) 05:49
  • …uadbuffer stereo was wrong, causing it to not work and making other stereo modes not work when the graphics card did not support quadbuffer stereo ({{Commit * Fix for circle select ignoring lock selection option for pose and edit modes, added macros PBONE_SELECTABLE, EBONE_SELECTABLE ({{Commit|51070}})
    49キロバイト (5,977 語) - 2018年6月29日 (金) 05:50
  • …ew mode and a Render mode with different mesh settings. We now suport both modes when applying the modifiers.}}
    5キロバイト (777 語) - 2018年6月29日 (金) 05:49
  • …oramic fisheye cameras]] are now available, with equisolid and equidistant modes, the former being a closer approximation to real fisheye lenses, and the la
    6キロバイト (852 語) - 2018年6月29日 (金) 05:49
  • …of view switching in the clip editor was changed, so that toggling between modes opens specified a view in the whole area of the movie clip editor. Hence, t * Add pivot point for transformation tools in movie clip editor. Supported modes: Median Point, Individual Centers and Boundbox Center.
    11キロバイト (1,691 語) - 2018年6月29日 (金) 05:49
  • …also create a mask brush if none currently exist.) The mask brush has two modes, Draw and Smooth. Pressing {{Shortcut|shift}} with the mask brush active wi The existing Fixed map mode was split into two modes: View Plane and Area Plane.
    3キロバイト (482 語) - 2018年6月29日 (金) 05:47
  • There are now 3 different simplification modes to choose from.
    4キロバイト (512 語) - 2018年6月29日 (金) 05:51
  • …s subdivided (and/or simplified) during the stroke. Some brushes and brush modes never update mesh topology even when dynamic topology is enabled:
    4キロバイト (589 語) - 2018年6月29日 (金) 05:50

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